Has anyone else been experiencing some weird graphical bugs on PC?
Examples include, thin man model cycling from upright to on its side (entire model is horizontal to ground) during its shot animation. Roofs of buildings changing from transparent to solid during animations very rapidly, this occurs even if I have soldiers in the area (i.e. right where enemy is) that should make the roof transparent and the inside of the building is visible. Sometimes it hard to tell also if enemies are being rendered correctly when they move during their turn or if my soldiers just cant see them. The camera follows them as if they are moving, giving me their location, but I cant see the enemy models until the end of their turn.
on the 10/11 patch notes it says Various visibility/hiding optimizations. I've still had the roof issue a few times since then. Is this what they were referring to?
There are a few others, but those are the ones I've run into the most often. The roof one is annoying since I cant see what's going on even though I purposefully put a soldier inside the building at that spot so I can see what the enemy is doing (i.e. its movement during its turn)
One thing that also bothers me, but I think is just part of the game is how soldiers and enemies will do their normal shot animation when there is a wall or other structure in their face. So they just clip through it like nothing happened. Again I dont think this is a bug, but just a limitation on how many animations they made.