Getting close to the end of my first run on Normal. I've been playing the 360 version of the game, and its still a decent version of it. The load times seem a bit longer both in mission actions (like loading a dynamic camera shot) and loading missions themselves. Not run into any game breaking bugs, save for one time when one of my assaults with neural dampening got hit with mind control, got knocked unconscious, and then a muton walked behind them, causing a close quarters reaction shot which didn't fire and that caused the game to get stuck in slow motion.
I like the new changes a lot, as with the inclusion of meld in missions and MEC troopers it has made me be a bit more aggressive as the MEC's get a very large movement range per turn so it's a lot safer to advance up first with them, and them just run up with your normal troops if the area is clear.
The game does feel a little easier this time round, as I've only lost one country and only one solider and at this point I'm pretty much unstoppable, as I have the best aircraft, all research done and the most powerful armor and equipment out for my soldiers and getting over a thousand per month as well as somehow getting 6 psi-soldiers(You get 4 very high chances of gifted troops later on in Operation Progeny). It feels a lot like how easy did in the endgame of Enemy Unknown.
MEC's really are one of the reasons why I think it feels easier, as you can get them up as early as the second month in, they don't cost much, and have more health and firepower than the rest of your troops do at that point. I essentially use them as damage sponges as they soak up most of the enemy fire giving your other troops time to move up and deal with the problem. Tactical rigging on a support with field medic means I have 4 medkits, which is more than enough to heal them, and the self repair they get later on makes them even more tanky. I think they make up for it by having them have terrible aim chances, as they seem to routinely miss 70-80% hit chances and on Classic and up the damage done to them will probably make them less viable, as they are very easily mind controlled and I've noticed that the number of Sectoid commanders seen per mission has been raised a lot from EU.
While they have nerfed the critical chance for squadsight, it is still one of the most powerful abilities in the game, as if you need that crit, you just rely on headshots, and while the seekers are pretty good at sneaking up on your troops, it's pretty easy to shoot them off. Also I'm not entirely sure, but I think battle scanners can detect cloaked seekers, as I threw one down in a mission early on and they stayed visible to my troops even when they were moving (This was before I had bioelectric skin, which makes them even more of a joke). While I'm only using one sniper now, instead of the two I did in EU, him combined with two MEC's and a heavy can take out any big enemy units very quickly.
Gene mods have been pretty effective as well, as the ones you get at the start (Eyes and legs) are really useful. +10 aim on any missed shot with a SCOPE means my sniper never misses his second shot, and the on the higher difficulties where your aim is significantly lower it will probably be a godsend. The bone marrow mod allows your soldiers to survive a lot easier earlier on before you can get out better armor for them.
While I initially thought Exhalt might make the game significantly harder, as they could slow your progress down and have similar abilities to your squad they quickly became a joke. They only go after money you have that month, which most of the time is virtually nothing as you spend it the day you get it, so they only get away with around 10 or so when they do it, and if you go after them once they do it you get a large cash reward which quickly solves that issue. In missions I was hoping they'd be smarter with ability usage and with attacking you, as most of the time when they spawn in, they tend to get flanking chances which they completely ignore to go for the objective, which they promptly walk into overwatch fire. The elite Exhalt troops were more fun as they heal wounds a lot and actually pose a larger threat when you first run into them, as in my game I was still on laser tech and carapace armor, which made it a little more even.
The only time in the game I seriously was scared was the XCOM base assault, and I can see a lot of Classic/Impossible Ironman runs ending there, as I went in there with late game weapons and tech, and they did not mess around with enemy composition. I must of had 4 cyberdiscs, 4 mechtoids, 6 sectoid commanders, 4 mutons with 2 berserkers, a wave of crysalids , a ton of normal and heavy floaters and an Ethereral to finish it off. In the end I only had about 4 of my leveled up troops available with the rest being XCOM security staff, who can't really do much damage and die in 1-2 hits. Twice in that mission my best MEC trooper with the particle cannon and all the subsystems got caught on his own against a psionic and got mind controlled, forcing me to madly rush and kill them before my MEC got into range of my other units as one shot from him probably would have killed any of my other guys. With the increased damage and aim penalties I'm dreading doing it on Classic.
Overall it's a fun expansion, but it definitely feels easier on normal than Enemy Unknown did, particularly in the first few months. I think Classic and up however is going to be much harder than before.
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