Yea, the sidequests are definitely the weakpoint of the game. It's annoying that JRPG's have jumped on the classic WoW bandwagon of quantity over quality with that. I don't need 400 pointless sidequests, give me 10 fleshed out and informative quests and that's perfectly fine. I can kinda understand their mentality though. This game is huge on exploration compared to most other JRPG's, so they needed a way to entice and reward players to do so.
They're not beyond redemption though. The town affinity and relationship system is extremely unique. If they had scaled back their plans and put a little more focus on it, it would have been one of the coolest systems ever. And the fact that there are branches to a few of them is pretty big too, that's almost unprecedented in a JRPG.
Basically, they did some cool experimentation with quests. It's just a shame that they're buried under hundreds of "fight this many, gather this many" quests. It's better to just accept the quests that are in your path and just play naturally, you absolutely do not need to do them all. It's a better idea if you don't.
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