After some magazine coverage (do click), we get some nifty new footage. It's a bit of a shame the videos' quality is kinda crappy...
The official website has been updated with new content, such as these screenshots, so do check it out yourself.
You'll be able to move seamlessly through the game's vast world. The only loading you'll find is when moving between the various body parts of the world. Those who like to explore will find secrets hidden in areas away from your target location.
3D Field Construction
The Xenoblade fields are not just vast, but have height as well. You'll be able to make your character jump as you move through the fields. You can also leap down from heights, although you may end up incurring damage.
The game includes a variety of support features that assist as you move through the vast fields. These features include:
- Warp to previously visited landmarks by selecting them from your map
- Your target area is indicated by an arrow at the top of the screen
- You can freely change the in-game time
- You can save anywhere
It does seem that time will play a role in the game. A few of the time aspects are detailed in the World part of the site, which now has a section titled "City and Life". Xenoblade will have a full day cycle. The people of the Kyojin part of the world all have unique personalities, and make different movements depending on if its morning, noon, or night. You'll be able to listen to the worries and requests of NPCs in order to bring about changes to their lives, allowing you to delve into the game's deep story.
Some additional info about Xenoblade from retailer listings and the retailer meeting yesterday:
- Monolithsoft estimates the game to be 70-80 hours long, over 100 hours if you decide to enjoy all the optional content
- The entire world in Xenoblade is "seamless" and all areas flow naturally and continuously. But there are loading breaks when you travel between major areas. Major areas are defined as different body parts of the two gods. So travelling from the region of the lower leg up to the knee area, there will be loading.
- The battles are all in realtime and seamless as well. No transitions or break, and you can see enemies roaming on the fields. When you attack enemies normally, you use auto-attack which makes the character automatically attack the targeted enemy continuously with regular attacks. If you manage to move behind an enemy or to the enemy's sides, you can trigger special attacks called Arts.
- Xenoblade's soundtrack is composed by Yoko Shimomura, and she's the only one mentioned in relation to the pre-order "special soundtrack" bonus. If there are other composers involved, they haven't been mentioned, but it's clear she's the main composer.
The official website has been renewed and now has this trailer, a new music track, as well as a few new details:
The World section offers a glimpse at the game's prologue, detailing the battle between two giant gods, the Kyojin and Kishin. Xenoblade is set on top of these two gods, who froze into corpses in mid battle stance.
Inactive subsections of the World part of the site include "Kyojin and People," "Kishin Army," "Shinken Monado" (literally "God Sword Monado"), "City and Life" and "Screenshots."The names alone provide some hints about Xenoblade. It looks like the Monado name carries on in the name of a sword. Additionally, you can see how some of the previously detailed background story will work into the game. The protagonists reside atop the Kyojin god, which is presumably why there is a section detailing Kyojin and the people. They fight the residents of the Kishin god -- the Kishin army, it seems.