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These games were popular enough to be adapted for the theater.
A special attack seen in the Persona series where the entire party will strike all enemies on the field after they've been knocked down.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
Male version of Femme Fatale. An attractive male who has regular, frequent dalliances with women or more sinister, uses his charm to seduce woman to use them for his own needs.
A character who is destined to save or destroy the world. Often seen in RPGs.
The act of dressing in clothing generally associated with the opposite sex, often employed in video games for comic effect or for sexual excitement.
The act of killing a god.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
A form of repeatable side quest, the character gets a job that he usually reports to at a set time. This could be doing deliveries for a shop, making cakes, operating a forklift, or collecting coconuts.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
An attack that is fueled by the attacker's own health, causing it to decrease each time the attack is used.
Many of the Social Links in Persona 4 give Souji the option to hug the other character.
Group of persona-users that are trying to solve the mysterious murders occurring in the rural town of Inaba. It can be classified as the equivalent of SEES in Persona 3.
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
This concept is for games in which at least one of the main characters is male.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Sequels that have the player controlling a different character than the preceding game(s).
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
Everyone else can keel over as much as necessary, but if the party leader falls, it's game over. Sometimes this makes logical sense, like with perma-death battle systems. But more often then not the main character is one Phoenix Down away from a game over.
Manifestations of a person's 'mask' that he or she shows the world. They can also be described as a representation of the control over a character's shadow personality. These entities appear as famous and legendary characters in the world of mythology. Tremendous power hidden within each one.
Phoenix Ranger Featherman R is a famous TV show in the universe of the Persona series. It typically comes on Saturday night. It is a parody or homage to Tokusatsu programs like Super Sentai. The known team members include: Black Condor, Yellow Owl, White Swallow, and Red Hawk.
In a number of games, characters often talk about friendship and the importance of friends, some sacrificing themselves for one another.
The Press Turn System is the combat system used in several Shin Megami Tensei games. It allows players and enemies alike to take advantage of opponents weaknesses and provides a unique and challenging take on the turn based battle.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Colloquial term applied to hyper-aggressive play in all fighting games in North America, coined in southern California during the mid-90s. Popularized by tournament players like Alex Valle.
In Jungian psychology, the Shadow is the hidden side to a human's consciousness that is unrecognized or repressed from disassociation. Creatures that share the namesake and some properties of the concept are monsters and antagonists in the Persona series.
A fighting game archetype where characters with a significant similarity in fighting style to Street Fighter's Ryu & Ken.
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