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Game » consists of 12 releases. Released Feb 16, 2012
Usually refers to the end of the world.
When text, usually dialogue, makes a sound as it comes onto the screen. This sometimes represents the sound of a character's voice, in the absence of voice acting.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
A multiplayer mode that pits a large number of players (typically 100) in a winner-takes-all, last-person-standing battle as they scavenge and fight for survival. These games typically take place in a shrinking play zone.
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
Betrayal is when a person breaks the trust and faith that others have placed in them.
Games that are depicted with a predominantly black-and-white appearance, with sequences to this effect, or optional color filters.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
Games that let you choose the path you take through the story-line.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Episodic games that were left incomplete due to the project being halted or cancelled before the final episode could be released.
A cliffhanger is a type of ending where the fate of the characters, the world, or everything in the world is left unresolved. In most cases, they are revealed in sequels.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
When you have a code number or a password to type to use a device, you have to type the code
When characters shed tears - often due to extreme sadness.
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
It's all in the family.
Sometimes you want a challenge, sometimes you wanna coast.
Many video game villains oftentimes laugh in evil ways, be it a vicious cackle, a sneering chuckle, or a booming laugh. Common evil laughs often include "Bwa-ha-ha", "Mwa-ha-ha", or "Ho ho ho".
When a new character needs to learn what has happened in the story thus far the screen fades to black so the player doesn't have to re-read information they already know.
You may think you know who you are playing as, but do you?
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
Foreshadowing is a plot device that allows the creators to leave subtle (or not-so-subtle) hints about future events in the game.
Women in Refrigerators (or "Fridging" for short) is an unfortunately popular plot device in storytelling where female characters are killed off or brutally harmed for the sole purpose of having an impact on a male character. The term was coined by comic book writer Gail Simone.
A frog is a small and usually green amphibian that can swim, hop, and ribbit. Sadly, most of them aren't princes.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
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