About to Start

#1 Posted by seanbooker (270 posts) -

I'm about to start but I was wondering if there was a good image that showed how to go about getting each ending? I used one for 999 that was basically a flowchart that showed what doors lead where and how to play through. I was wondering if there was something similar for VLR?

#2 Edited by BBAlpert (2258 posts) -

The game gives you a chart that fills in automatically. Plus, you don't need to start from the very beginning each time, you can start from any branching point you've reached previously. It definitely makes things easier in that respect.

Edit: But if you're just starting, 2 things to keep in mind. First, don't save while you're in puzzle rooms. In certain versions of the game, that can fuck your save up. Second (and I don't think this is a spoiler, it's a game mechanic thing that doesn't get directly addressed and is likely just a technical flaw in the game's code), if there's anything you want to remember between playthroughs, write it down on a piece of paper or something. The in-game notepad (on the 3DS at least) retains what you write on it from playthrough to playthrough, but it gets blurry over time to the point where it's unreadable. I could imagine certain plot justifications for it, but I personally believe it's more something to do with the memo pages being stored as an image with lossy compression.

Other than that, the game is generally pretty good at not letting you access certain bits of information too early.

#3 Posted by BeachThunder (13882 posts) -

@bbalpert said:
it gets blurry over time to the point where it's unreadable.

o_o That's weird I don't think I encountered that at all.

Anyway, you do not need any external information, just play it. The game is very good at communicating all available routes.

#4 Posted by seanbooker (270 posts) -

Does it have story checks similar to the last game?

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