Nope.
I have tried playing these kinds of games several times over, and over, and over again. I don't care how good the story is, but if gameplay feels compromised in the process, I'm not gonna play it. Let's look at adventure games as an example -
Besides their stupid sense of "logic", I don't understand why they never implement fast travel in these, or at least a small feature like double clicking at the edge of a screen to make it skip to the next area instead of animating a walking character each and every single time. I just cannot comprehend design decisions like these and why developers are so adamant on sticking with outdated design. If there are players out there who enjoy this, good for them. However, I've had just about enough of that nonsense.
And this is precisely why I find myself tuning out and losing interest whenever Patrick talks about games on the podcast. Before I go on, lemme just say that I don't hate Patrick; I just find him boring 90% of the time. Again - it's indifference, not hatred. He focuses so much on the non-interactive portions of the game like the story and visual presentation that I just don't see why he even plays games. He almost never goes into detailing the gameplay and design, which kinda define a game, at least in my opinion. In my experience, storytelling is almost never done well in games; literally every other form of media out there does it better. Why should we lower our standards for stories and presentation whenever we critique games?
Here's why I think this is the case - the story and gameplay of most games never feels like it belongs in the same package. They're never weaved together into one element and presented that way. Any time anyone (on the internet or IRL) tells me what makes a game's story good, they never talk about the interactive portions of the game. I've never played or heard of a game that tells its story through gameplay.
Every time I play games that are critically praised for their storytelling - I think to myself - "Can this game's story be told using a book, movie, TV show / other non-interactive media?". If yes, I don't count story as one of its strong points. It's simply a tacked-on bonus and in my opinion, is not enough for me to go out and buy the game. I can understand if people here (or anywhere else for that matter) want to play games exclusively for their story, but I've had it with games that sacrifice interactivity for the sake of storytelling.
P.S. I don't know if it came off this way, but it's not that I don't like puzzles. I like games like Braid, Portal, Winterbottom, etc. Heck I love Sudoku and other mathematical puzzles once in a while (I'm an engineer). Games I don't like, however, are ones that emphasize a one-sided experience of just expecting a player to listen, watch, or read way more than playing it.
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