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Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
Games that are controlled partially or entirely with a touch screen.
The concept of a character leaping forwards or backwards in time.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
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