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Character »
Any being that is humanoid in appearance, with amphibian-like features. This covers frogs, toads, salamanders and newts (caecilians look too much like worms).
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
Cartoon physics refers to games which do not conform to regular physics, but the "laws" are for a humorous bent rather than conforming to reality. Sometimes it ignores physical laws, like gravity, or tweaks them, like not being totally blown away by dynamite.
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
Toads are amphibians that live on dry land, as opposed to frogs who like things more wet. They are believed to cause warts and be very toady - flattering someone to get your own way.
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