Overview
The game featured a powerup system similar to Gradius, where power-ups dropped by enemies (once shot) cycle through available weapons. Zynaps also shares its "instant death" scenery contact with the Gradius series.
The game was developed by Dominic Robinson, John Cumming and Stephen Crow. The music came from Steve Turner. Dominic Robinson and Steve Turner had previously developed the ZX Spectrum version of the Uridium game.
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