This is a good write up, though I think you focus a bit too much on the intimidation and the challenge of the game and end up selling much of the game's accomplishments short. It's not just that it is challenging. It is also that it has a genuine since of exploratory adventure because it's secrets nor it's narrative framework are not obvious. And this includes everything from mysterious items and character narratives to secret passages and cryptic covenants. Sure, you might not figure it all out yourself, but you don't have to figure out everything to progress either. It's there for you to ponder and discover, alone or with friends.
I also just kind of disagree of how obtuse or hard it is often portrayed. All the game really asks of you in terms of exploration is that you read item descriptions and carefully look around environments to piece things together. Kay Plays Dark Souls is a blind run by an average gamer (actually she describes herself in the first video in much more modest terms) and she's pretty much uncovered all of it's secrets by herself just by smart observation and patient exploration. Again, she does this with no help from anyone. She doesn't even play online and get the soapstone hints. And she does just fine because she pays attention, reads the description of every item she comes across, talks to all NPC characters to mine their information, and explores carefully
I think the main thing I would say that separates Dark Souls is that it demands your full attention in terms of understanding and engaging it's combat, but also in terms of how you explore the world or uncover the narrative. We really do live in a multi-tasking world where most games are afraid to ask too much of us because we are doing fifty other things. Hell, the games themselves are not even confident enough in their ability to be worth our undivided attention so they constantly put big blinking markers showing us where to go because they are too afraid their narrative isn't interesting enough for us to care to listen to it. Or they throw up a bunch of achievements with random challenges because they think their combat systems aren't interesting enough on their own.
We are not used to a game that requires us to pay attention the thing we just picked up or one that does not allow us to get away with button mashing while we daydream about what we should fix for dinner. But Dark Souls forces you to be engaged and that leads to a level of immersion few games can offer. Immersion in a game world is ultimately not about graphics or requiring fast reflexes. It is about creating a world that demands you invest all your mental energy into and rewards that investment. Dark Souls doesn't require lightening fast reflexes or reading intricate FAQs to learn how to mid-max character builds. It just assumes that when you sit down to play a videogame, you actually want to fully invest in playing a motherfucking game, and not halfheartedly go through the motions while you do or think about a thousand other things.
Most games want to engage in small talk with the player while you both sit around and check your social media and drink beer. Dark Souls has the confidence to demand your undivided attention for a real conversation.
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