@bigsocrates: I wanted to keep gameplay, music, and graphics out since pretty much every game can be good if it hits those points. The story is an afterthought or not so expected in a game if it hits those points, besides when you're dealing with RPGs. Rpg's are the sole point where people like GB crew, for example, will ask, how's the story, in a serious manner and expect to lower or higher their expectations if it's bad or cliche. That said, ask how's the story in a fighter, or shooter, and telling someone it's bad, won't dissuade them as much as when it's an RPG, as long as the gameplay, music, graphics, etc are good. Trudging through a 50-hour RPG with a weak story is tuff for many, but my question deals with weaker or cliche stories still being fun since you enjoyed the experience due to the party, cast, adventure, etc. Hope that clears it up. my question is a bit off and weird. Ha.
My example was Skies of Arcadia. The world of pirates intrigued me alone. Add the normal part of other games, flying airships, and expand it to a world and somehow the cliche, already done plot, is still fun and charming. The cast is a goofball crew, working their way up, meeting rivals, all Saturday morning cartoon cheese and I love it. The plot twist are here and there. You're essentially looking for ancient crystals to awaken ancient monsters, lost civilizations, corrupt empires, rich vs poor, generic cultures on each island from sand, ice, oceans, darkness, etc. It's all the stuff you love and saw in a neat package but for some reason, it's more fun than something with twice the production value in graphics, sound, and gameplay ie FF15, or FF13. FF15 has a more complex original plot but dang am I more interested in Skies, can't fairly argue why thou without seeming unfairly biased.
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