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    Limbo

    Game » consists of 19 releases. Released Jul 21, 2010

    A young boy seeks to rescue his lost sister from the dreary, dangerous world of Limbo in this monochrome puzzle-platformer.

    grumbel's Limbo (PC) review

    Avatar image for grumbel

    Promising start, but then just loses focus and goes nowhere

    There are plenty of reasons why I should love Limbo. Another World is my favorite game of all time and Limbo is in a lot of ways a modern revision of the same concept. The presentation is slick and polished with a unique art style. And it has one of the best uses I have seen of a physics engine in a 2D game so far, as it uses the physics engine to  simply enhance the jumping and running in the game, not make it the physics the center-point of the game. Everything you can grab, jump on or hang on to feels interactive and the character animation, even so a little rag-doll'y, looks for most part pretty good, as the little guy will grab objects and ropes in a convincing way, even if things are moving around. The audio is minimalistic, but effective, as it limits itself to mostly environmental noise, not actual music.

    The area where Limbo however falls fatally short is in the story or lets say the lack there off. The game starts out mysterious, but promising, with a little guy waking up in a forest. Exploring the forest confronts him with a big dangerous spider along with a bunch of aggressive children. Then however, after around a third of the game the thing just loses focus. From the forest you move over to an industrial environment and things become much more mundane. Instead of building on the creatures established earlier, it just moves on to saws and boxes. This by itself wouldn't be all that bad, as the puzzles in the later parts of the game are still solid enough, but there is never any explanation of what is happening or why or what you are even trying to do. I don't expect a big story and dialog from this type of game, but I expect a feeling of purpose and progress and Limbo is lacking that. At the start of the game you at least have the spider that hunts you, but with that gone, there is just nothing left. You end up being left with a series of arbitrary puzzles in an arbitrary world and then when the end comes, you don't have any build up to it, tension or anything, it just happens. You solve a random puzzle, one like every other, and then the credits roll.

    It's not that Limbo is a bad game by any means, it certainly very well implemented, but for a game that tries so much to build up atmosphere, it just fails to fill it with substance. The game feels hollow and utterly failed to make me care about that little boy or anything that happened to him.
     
    The game takes a little over three hours to beat.

    Other reviews for Limbo (PC)

      I Wanna Be The Guy, But Now It's All Dark And Sad 0

      I'm sure when it dropped in 2010, Limbo was an impressive piece of work. People were still high off the frankly amazing puzzle-platformer Braid that showed just what games could do, thematically and mechanically. People had tried (and, indeed, are still trying) to incorporate the mechanics of the game directly into the theme and purpose in a way that Braid somehow managed. We've come close, and Gone Home is one of the better examples, but my point is Braid was a real watershed moment that foreve...

      2 out of 2 found this review helpful.

      A mediocre game that was propped up as "the next Braid" 0

      Right after Braid, people started looking for "the next Braid". Not having played the majority of indy games out there on Steam or Playstation network, I can't say whether or not that game has been found. I can tell you one thing, however. Despite what you have been told, Limbo is most definitely not it. It is an indy, artsy game with lots of puzzles. That's where the similarities end. The game is a mediocre platformer, with poor gameplay that is disguised by an interesting presentation and a cr...

      1 out of 1 found this review helpful.

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