I will be getting this game tomorrow. I've noticed that there is a new patch coming vary soon. it looks like it makes some pretty dramatic changes. I just wanted to see what the veterans think about this patch? Are you excited for it or are dreading it?
http://blog.mag.com/blog/2010/02/patch-alert-mag-v1-03/
MAG
Game » consists of 4 releases. Released Jan 26, 2010
MAG, a.k.a "Massive Action Game" was a PS3 exclusive, online-only FPS game developed by SOCOM creators Zipper Interactive. The game's most notable feature was its 256-player Domination mode.
Patch 1.03 Venerans thoughts?
Added a “solid tone” sound effect near the end of a charge’s beeping detonation timer so that players know when the charge can no longer be defused and that they should vacate the area. Changed resuscitated player’s camera orientation to match the last camera direction used while incapacitated instead of the pre-harm camera. Players no longer lose XP if a teammate is killed by an objective explosion caused by a charge they planted. Respec Point requirements in Barracks have been changed from 3K, 5K, 10K, 17K, 26K, and 26K-Repeat to 1K, 2K, 3K, and 3K-Repeat. Lowered the amount of damage necessary to kill an incapacitated enemy Made Battle Rifles more effective.
These made me very happy. Especially the third point.
They are pretty great changes. The L/MMG changes while hip firing are great. The shotty spread is great. Not being able to basically snipe with iron sight and red dot sights.
But the biggest fix IMO is SVER not being able to remove charges through the doors. That stuff way really annoying.
All the patch notes for those who care:
Gameplay
- Overhauled tuning of multiple weapons of all types (see “Weapon” section below)
- Improved speed of weapon and gear swapping by approximately 500 milliseconds.
- Fixed bug in SVER’s Aralkum Mechanical Acquisition map and Absheron Refinery Domination map that allowed players to defuse a charge planted on a repaired gate or door.
- Added a “solid tone” sound effect near the end of a charge’s beeping detonation timer so that players know when the charge can no longer be defused and that they should vacate the area.
- “Medium Improved” Armor now works as intended with the speed properties of Medium Armor and a defensive value greater than Medium, but less than Heavy Armor.
- Changed resuscitated player’s camera orientation to match the last camera direction used while incapacitated instead of the pre-harm camera.
- Players no longer lose XP if a teammate is killed by an objective explosion caused by a charge they planted.
- Respec Point requirements in Barracks have been changed from 3K, 5K, 10K, 17K, 26K, and 26K-Repeat to 1K, 2K, 3K, and 3K-Repeat.
- Lowered the amount of damage necessary to kill an incapacitated enemy
- All fired projectiles (RPGs, Turret Rockets) have been given a steadier aim.
- Mines that haven’t been triggered are no longer removed from the map when the dead player that deploys them respawns unless that player changes their Loadout (note: The maximum number of mines you can plant cannot exceed the number you initially spawn with).
- Fixed bug that prevented “fully-resuscitated” players with more than 100 health points from receiving their full HP.
- Fixed bug that caused players to take unnecessary damage from both friendly and enemy vehicles when touching them.
- Players no longer lose leadership points after entering “Veteran Mode.”
Weapons
- “From the hip” firing for Light and Medium machine guns have stronger recoil and are less accurate when moving.
- Tuned weapon damage for all three factions.
- Modified all short-ranged weapons (pistols, PDWs, shotguns, SMGs) so that they’re less effective at long distances.
- Made Battle Rifles more effective.
- Reduced accuracy bonus for using iron sights and reflex sights so that players can no longer snipe with weapons that aren’t intended to do so.
- Increased damage values for all rockets to make them more effective (ex: three rockets can now destroy a DE turret).
- Shooting through thin materials (fences, tents, etc.) will be more consistent.
- Increased spread on shotguns.
- Improved animations for rocket launchers.
Graphics
- Fixed bug that caused the recoil animation to end early or stop animating if a player was firing their weapon for a long period of time.
- Changed detonation time on smoke and poison gas grenades to prevent them from exploding in mid-air to eliminate unintended FX issues.
- Added realistic fogging effects to sky-domes.
Technical
- Fixed most conditions that caused players to be caught in a “respawn loop” which kept restarting the respawn queue when the countdown clock reached 0.
- Changed in-game conditions to make it less likely to experience in-game freezes.
- Improved client-side stability.
Also, more people with the battle rifles (which takes quite a sum of points to get) and less people with the cheap-ass lmg killing me is gonna make my day. I won't feel as raged anymore, especially when they shoot me from a long ways away. Thank you zipper! You make me want to play the game more than I already do!
good to hear them working on it, But since I sold the game I won't see that come to fruition and when its a confrimed thing sver stops winning 90% of matches cause of the update then Good.
" good to hear them working on it, But since I sold the game I won't see that come to fruition and when its a confrimed thing sver stops winning 90% of matches cause of the update then Good. "SVER does not win 90% of the time. Out of the matches ive played they win about the same as everyone else. They might have that one map. But other wise they fail when I have fought them.
" @WilliamRLBaker said:yeah, the scores in domination for the contracts always end very close between raven and sver (sver always take the first place lol) but there's no 90% winning rate in sver" good to hear them working on it, But since I sold the game I won't see that come to fruition and when its a confrimed thing sver stops winning 90% of matches cause of the update then Good. "SVER does not win 90% of the time. Out of the matches ive played they win about the same as everyone else. They might have that one map. But other wise they fail when I have fought them. "
to the OP yes, every update they make is always making the game better and more enjoyable
" @The_Laughing_Man said:Ive won the last 5 dominations vs Sver. The only ones who beat us are Valor." @WilliamRLBaker said:yeah, the scores in domination for the contracts always end very close between raven and sver (sver always take the first place lol) but there's no 90% winning rate in sver to the OP yes, every update they make is always making the game better and more enjoyable "" good to hear them working on it, But since I sold the game I won't see that come to fruition and when its a confrimed thing sver stops winning 90% of matches cause of the update then Good. "SVER does not win 90% of the time. Out of the matches ive played they win about the same as everyone else. They might have that one map. But other wise they fail when I have fought them. "
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