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Giant Bomb Review

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Star Wars Jedi: Fallen Order Review

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  • PC
  • XONE
  • PS4
  • STAD
  • PS5
  • XSX

Jedi: Fallen Order is both one of the best Star Wars games to date and distressingly unrefined.

Cere has an axe to grind with the Empire, and for good reason.
Cere has an axe to grind with the Empire, and for good reason.

Respawn's named-by-marketing Star Wars Jedi: Fallen Order is a game that impresses and frustrates in almost equal measure. Here's an ambitious third-person action game that tells an engaging and at times moving story set five years after the events of Revenge of the Sith, when the Jedi Order was purged and the Republic gave way to the Empire. Rather than merely emulating the linear cinematic action of an Uncharted but with droids and lightsabers, Fallen Order makes an earnest effort to blend the usual ledge-climbing and flashy set pieces with simplified versions of the combat and progression from Dark Souls and the ability-based exploration of a Metroid. On paper, these elements add up to one of the most elaborate and original Star Wars games in a very long time, but poor performance, a multitude of minor bugs, and a pervasive sense that swaths of the game are just lacking in refinement all undermine what would otherwise be an easy game to recommend.

Unsurprisingly, Fallen Order assumes a familiarity with all six of the original Star Wars films and situates itself squarely between the two trilogies, drawing far more influence from the prequels than any of the movies produced under Disney's imprimatur so far. Cal Kestis was but a wee padawan when Order 66 directed the Republic's clone troopers to slaughter their Jedi commanders, and since that time he's grown into a young man while working as a lowly scrapper on a junk planet and doing his best to evade the Empire's attention. When a life-or-death accident forces him to use his latent Jedi powers, Cal invites the wrath of the Imperial inquisitors tasked with hunting down the remaining Jedi "traitors," and before long he finds himself on the run with Cere, a lapsed Jedi herself with a vague past and a burning desire to restore the vanquished order, and her pilot Greez, a gruff four-armed alien that comes off sort of like a neurotic New York cabbie. The spry little droid BD-1, who hitches a ride on Cal's shoulder and acts like a skeleton key for any technical obstacles you run into, also becomes a pretty endearing character in its own right.

The ensuing quest sends you in pursuit of a MacGuffin-ish object and involves stock video game tropes like a trio of ancient tombs and the lost knowledge of a vanished civilization, but that generic setup is merely a backdrop to the real story, which is largely about revealing and attempting to heal the lingering wounds inflicted on the game's characters by the devastation of the Clone Wars and the Republic's collapse. Cal and Cere get the bulk of the screentime here, but there's depth to nearly all the supporting characters, even the primary antagonist; the oppressive reign of the Empire has been cruel to all of them, and each is desperately searching for purpose, redemption, vengeance or power in a harsh and chaotic galaxy. The game has a good grasp of the larger-than-life, mythical themes that underpin Star Wars, and for my money touches on a couple of The Last Jedi's ideas in particular with more coherence and subtlety than that movie did. In particular, Fallen Order specializes in flashbacks and dream sequences, so often the tedious bane of good video game storytelling. Here, Respawn uses the game's technology to play around with shifting environments and a blend of past, present, and future in clever and evocative ways that feel unique and help sell the story's themes and personal drama. It's refreshing just to get a glimpse of this little-seen era of Star Wars in the first place, let alone with such great writing, acting, and narrative technique.

Cal and friends end up in some far-flung locales in their fight against the Empire.
Cal and friends end up in some far-flung locales in their fight against the Empire.

Fallen Order gives you command of Greez's humble ship the Mantis, which you use to navigate at will between roughly half a dozen planets as the story introduces them. While Cal's friends repeatedly signal in a slightly rote fashion that you're free to go wherever, whenever, there's really only ever one plot-relevant destination at a time, so you're better off simply following the objective indicator for the first few hours. The game's non-linear element comes into play once you start earning the standard Force powers like push and pull, which in addition to helping in combat will also give you access to new territory on the planets you've already visited. This is where the Metroid influence comes in, though it's as if Metroid slapped a big flashing neon sign on all of its hidden secrets. The game's elaborate 3D maps plaster glowing colored signposts on every point in the environment where exploration is or will become possible; if you see red, it means "Hey, you can't access this yet. Come back when it turns green." Even unexplored routes without any ability gating are marked with big flashing yellow indicators, so there's rarely any mystery about where you have or haven't been, although the larger multi-level maps are a little too busy to be easily parsed, and getting around the bigger locations before you've unlocked all the traversal abilities and with no fast travel can occasionally feel like a cumbersome chore.

In a game where I just wanted to move the story along and see what there is to see, I actually appreciated how blatant the map makes progression for the most part, though the value of the side content you're going back to find will largely be subjective, since the bulk of it consists of small areas containing minor collectibles like costume variations and snippets of lore. The game did make use of backtracking in a couple of more interesting ways that I encountered, though. In one case, I went back to explore an early planet on a lark and stumbled onto an extremely valuable combat upgrade-slash-piece of fan service with no real fanfare. Information from Respawn suggests all players will get that upgrade later on in the story in a different location, but finding it early and on my own initiative was frankly one of the more delightful moments I had playing the game. In another case, one seemingly minor pathway led to an entire crashed Star Destroyer that I spent an hour poking around in, solving puzzles and picking up little bits of contextual story and a couple of upgrades. The game tends to hide healing upgrades and Force and health meter extensions in these larger side areas, so there's at least some mechanical incentive to go back and look around. Fallen Order isn't a short game even if you blaze through the critical path, but poking around all these side areas was a big part of the appeal for me and led me to spend what felt like at least 30 hours with the game. All games should really start including hour counters though.

In true Star Wars fashion, there's more going on behind the mask than you might think.
In true Star Wars fashion, there's more going on behind the mask than you might think.

Some fuss has been made prior to release about Fallen Order's resemblance to Dark Souls, though the comparison turns out to be somewhat superficial. The loop upon arriving on a new planet is straightforward: explore the ancient tombs or jungle or Imperial dig site along a mostly linear path, unlock a few shortcuts that will let you skip a lot of that traversal the second time around, and press on to the next story beat. The game's bonfire stand-in is the meditation point, where you rest to cash in experience points on lightsaber moves, Force powers, and survivability, and also have the option of restoring your health and stim packs (the Estus flask equivalent) while respawning all the enemies you've killed. Reappearing enemies make contextual sense in Dark Souls and Bloodborne, which take place in lonely, dead worlds that exist somewhat out of time, where fighting the same fights over and over lends itself to the purgatorial feeling those games try to evoke. I found it a little odd to run into the same combat encounters over and over in a more traditional linear, narrative-driven game like Fallen Order, and the game itself seems to agree to an extent, since it plays fast and loose with which enemies do respawn and which ones don't as dictated by the events of the story. Still, Respawn deserves credit for drawing on multiple influences in this game and coming up with a welcome change of pace from the typical by-the-numbers licensed action game.

Fallen Order's combat is also a sort of Dark Souls-lite thing where you can lock onto enemies by clicking the right stick, and you and most melee enemies each have a block meter that needs to be whittled down with repeated strikes or well timed counters before you can get in and do some actual damage. Then the block meter refills on the stronger enemies and you do the whole thing once or twice more. (Any attempt at making your lightsaber as instantly deadly as it appears in the films goes right out the window in an attempt to provide the player an actual challenge.) There are plenty of Stormtroopers shooting straight up guns at you as well, though they're much more easily dealt with since the game is generous about letting you reflect projectiles right back at whoever shot them. Fallen Order certainly doesn't rise to a FromSoftware-like level of challenge, but it's tough enough that you'll need to get at least a basic grasp on dodging, parrying, and using Force powers to control groups of enemies, many of whom are protected by block meters and also have unblockable attacks themselves (which are thankfully signaled well in advance). The combat is usually at least serviceable and often even satisfying, though it doesn't have quite the elegant feel of a Souls game, where controls and character animations and visual feedback all harmonize to give you a sublime, instinctual connection to the challenge you're facing. The combat here also tends to collapse under its own weight and become a little annoying to manage when it throws you into encounters of six or eight enemies up close with even more shooting at you from off to the side.

There are of course climbing sequences and sliding sequences and scripted boss fights and the other sort of fluff you expect in a game with cinematic inspirations, and Fallen Order also provides the occasional reasonably clever puzzle-solving in some of the more dungeon spelunking-style areas. While none of these component parts quite rise to the level of the more focused games that inspire them, they mix well enough to be fun and engaging for the entirety of the lengthy run time, especially while propelled by the impressive quality of the storytelling. Where Fallen Order tragically falters is in that classically nebulous category, polish. Perhaps most glaringly, all versions of the game have a form of fairly severe stuttering that seems to happen when you move from area to area--presumably when the game is trying to load in new level assets--that causes the performance to slow to a crawl for a few seconds every time you run more than a couple of minutes in any direction. In a few places it also suffers badly, worse than I've seen in a while, from the Unreal Engine tendency to load in scenery and textures too slowly to keep up with the camera, and I actually saw textures unload and then load back in briefly in one scene.

Get ready to do a lot of parrying before you can take down enemies like this.
Get ready to do a lot of parrying before you can take down enemies like this.

Moreover, I ran into a multitude of minor bugs and unrefined elements too numerous to list here, but among them were a particular enemy type that I repeatedly caught in what looked like the quadrupedal-alien version of a T-pose, enemies disengaging and running away from me in the middle of a fight or "seeing" me and activating through a closed door (including, in the latter case, the game's last boss), a few unreliable interactions between Cal and traversal elements like zip lines and balance beams, a glitchy camera angle on respawn in the middle of a hectic action sequence, a number of erratic animations and some missing environmental sound effects, and a glaring bug where I was unable to wall run on the very first wall in the wall running tutorial. That last one happened on both PS4 and Xbox. To be clear, any one or two or even half a dozen of these quibbles wouldn't even be worth mentioning here, but they were pervasive enough to start chipping away at the experience I was having with what's otherwise a really enjoyable game, and they're particularly hard to ignore coming from companies as big as EA and Disney, and in a franchise as hallowed as Star Wars. As neither a game developer nor a member of Respawn I certainly can't pretend to know what led to the game shipping in this state, though the impending release of The Rise of Skywalker and the peak of the holiday shopping season are hard to ignore. My layman's impression is simply that the game would have benefited from a few more months in production. These problems can't be a surprise to anyone who made and tested this game, but of course time is what's required to actually fix them.

That's what frustrates me about Jedi: Fallen Order: It's good enough that its host of technical problems feels like an affront to what the game could have been, and to the hard work and talent--and there's a considerable amount of talent here--of the people who made it. Actually, looking back at the long history of Star Wars video games, the last time someone attempted a character-driven game in this franchise was The Force Unleashed II, and that was almost a decade ago. And I can't find another Star Wars game in the decades before that which brings together so many different elements and tells a unique story with as much gravity as this one. Now it's up to EA to give Respawn the chance to hammer out as many of these annoying imperfections as it can via post-release updates, and allow Jedi: Fallen Order to take its rightful place in the pantheon of all-time great Star Wars games.

Brad Shoemaker on Google+

211 Comments

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Dareitus

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Edited By Dareitus

@haneybd87: They didn't though. I'm not going to speak for Brad and say he's played the Day One patch because, of course, I don't know.

But playing on PC on a system with a 1080ti and the rest of the power to go with it I'm seeing enough bugs to agree the game was likely rushed out. The stutter is literally EVERY time you go into a new area and sometimes (admittedly, rarely) this is during combat and you can trigger the stutter multiple times as you dodge in and out of each loading 'zone.'

Physics are often wonky and (especially on slides) Cal will just bounce off of things in ridiculous ways and go flying off a cliff. Enemies will lunge 30ft into the air if you jump at just the right time as their charge. Blur effects are all over the place with some just looking bad and others causing glitches where something will stayed blurred after the Force Slow has already expired. Enemies who are carrying your XP glow gold which overrides the red glow of unblockable attacks. And I've only played about 5 hours.

It's a good game - not great - released before it was done. Reviewed as it existed at the time of release.

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haneybd87

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@dareitus: Look I’m not saying his review was wrong or anything. I was speculating as to whether or not the patch fixed things or if the One X just doesn’t have as many problems since all I’ve had is some frame dips happen here and there. That’s all. No need to go making my comment more than it was.

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duckyofalarcon

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I've been playing on PC and it seems like that was the wise choice to choose. I'm like 4 or 5 hours in and haven't noticed any issues and the load times are super fast. When I die I respawn almost instantly. I wonder why Respawn sent out review codes for consoles when it seems like the PC version is so much better.

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Sintes

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Edited By Sintes

3 stars is super unfair for this game. This whole 5 star rating system should have been abandoned at least 10 years ago because it sucks ass.

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xGryfter

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"But I haven't seen X problem" is one of the most useless, if not THE most useless comments someone can make on a review specifically mentioning X problem. It's especially egregious considering this is written by someone with decades of experience in games, a legit reputation, and someone who actually played the game in a specific state. If you're not having problems, good for you....other people are. It's 2019, please absorb that and move forward understanding it better, yes?

Bullshit! Letting people know you're not having issues is just as valid as letting people know you are, the current year has nothing to do with it. Brad's experience is irrelevant in this regard. I've been playing just as long, if not longer than Brad, and that experience has nothing to do with the amount of bugs that do or do not effect me.

If you're trying to say that it takes decades of experience and a "legit reputation" to be able to notice "bugs" then maybe those "bugs" aren't worth mentioning as no one outside the gaming press under 38 would even notice them.

"Someone who actually played the game in a specific state." This doesn't even make sense. We are all playing the game "in a specific state". Are you trying to say he played the game in a pre-release state that is different than the current state of the game that we are playing? If so then that invalidates portions of the review right there as the game he reviewed is not the same game that was launched and that we are all playing.

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steveurkel

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Edited By steveurkel

I am really finding this to be a 5 star game on PC, easily, and am having a hard time finding any faults and am glued to the screen just dying to see where the story goes. The thing is though that I rarely care about a story past the graphics and gameplay and I haven't really cared for Star Wars since I walked out of a movie theater in may 1999 and said "what the FUCK WAS THAT?" despite only being 17 years old I knew what I saw was bad and Star Wars would never be the same. The characters, and the mystery as the story unfolds here is really a fun arc and the world building and aesthetic is so Star Wars that it feels warm and inviting in a way Star Wars hasn't felt in a long time.

It feels a lot like Uncharted in the sense that the story flows very well due to the characters, set pieces, and ultimate mystery of what is happening as you learn the story with the characters as it progresses rather than get huge exposition dumps, the small sentences you find sprinkled around as you scan items are manageable to follow the story - and makes it enjoyable. I don't like to open up my "lore" and read for 15 minutes when I can be playin. The combat is fun, and hardly as punishing as something like Dark Souls and even just traversing the world feels fun as you slide down ice chutes and blow through walls with force push.

I don't know if this is the better Jedi game or if Control is because the powers hardly feel as earth shattering as they did in Control, but this is the best Star Wars game probably ever made. The absolute love, craft, and polish that went into creating this world is just breath taking. This is a very good science fiction adventure game even if it wasn't a Star Wars thing. At the end of the day I am not going to go open up any Star Wars books or read bout the Clone Wars, but I am having fun here and this is just a very very good video game.

Star Wars is having a massive resurgence and with this and The Mandalorian there is really hope with the franchise, despite there being horses running on top of a space ship in the newest trailer for the new movie (sigh). I can't wait to see where the rest of the story goes, I just finished Zeffo (well first time you go there) and like I stated before haven't seen any of the technical issues that people are having on the console.

I've had no issues with frame rate struggles or dropping more than 1-2 after respawns, and having quite long load times for being on an SSD - that has been all I have seen of technical issues after 5-6 hours of playing the game. I'm on 4k epic settings and am actually really impressed with the performance in the game since I'm only on a 1080 Ti and not a 2080.

I hope they clean up the performance issues with this game for those experiencing them because it really does shine and it looks spectacular just staring into the distance in some of the vistas.

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zinkn

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So the best story this year get's a 3 out of 5 because of some minor technical problems? Lol

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Ravelle

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Edited By Ravelle

@kiyoshi3: the game stutters on PC as well on SSD, I am on a 1080 it it stutters frequently and even had a hard lock. Just because you have non problems on your monster machine doesn't mean it doesn't have issues for anyone else with different setups.

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deactivated-652005f30594d

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"And I can't find another Star Wars game in the decades before that which brings together so many different elements and tells a unique story with as much gravity as this one."

Jedi Knight 2: Jedi Outcast?

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Draugen

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Really like the game so far. No bugs yet, apart from some annoying FPS drops.

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onkel

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run animation dumb 0/10

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Humanity

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GB kinda harsh with the scores lately. Not to engage in the whole “it’s their experience man who are you to judge!” conversation that goes nowhere but seems to meeeeee like they’re kinda scoring things a little tougher lately. I wonder if it’s in part due to the fact that most of the guys at GB have been around the block a few years now compared tot heir reviewing contemporaries and with age things just don’t wow you as much - which is an observation from personal experience as games need to do something real unique to grab my attention these days compared to say 8 years ago.

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ashton

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Anyone know how this runs on a base PS4?

I'm caught up with Outer Worlds at the moment anyways so not in a huge rush to pick this up, especially now hearing how buggy it is. Might just wait until it's on sale after Christmas. Hopefully some patches will have come out by then.

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deactivated-60c360497d24a

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I haven't had any of these kind of technical issues so far playing in Quality mode on Xbox One X. Just little stuff that doesn't hurt anything. Weird.

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deactivated-610c321d60197

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Excellent review!! haven't had any issues on PC. running smooth at 1080p epic settings 130 FPS average (i7-9700k +RTX 2070S). The game looks gorgeous and plays really well.

The game gives me strong prince of persia (2008) vibes for some weird reason.

The running animation is the best :D

I'd imagine it's all the sliding, running, jumping around lol.

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tdous

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Edited By tdous

It's fascinating to see how "being in the age of patches" leads many people to call review code a "pre-released state", criticize (even if only lightly) reviewers who review based on that code, and seem to assume rather forgivingly that being in this age means there will definitely be a patch available immediately, accessible to everyone who buys the game, on day of release. Or at least that this "pre-released state" will definitely be corrected at some point and that's enough to justify overlooking its current flaws.

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buckr0gers

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Brad's enthusiasm in the Quick Look was surprising and encouraging at the same time. This review is slightly lower than I expected, but I think that only highlights how severe the technical problems were for him since he clearly loved the story and performances. And since story is what drives me most to play games these days, and also being a huge Star Wars fan, I will wait a bit and hope the game's problems get solved. Thanks, Brad! Solid writing as always!

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jasperkazai

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As someone who loves Star Wars, I am super bummed that this turned out to be a Souls-like game. I know there are a number of differences, but I have watched enough streams to see that it still has its fair share of similarities. And I hate those games. I know I'm one of the only people who do, though.

I was hoping this would just be a spiritual successor to Jedi Outcast/Academy and the like. And it sort of is - until you encounter tougher enemies. Game's just not for me, unfortunately. I may pick it up if it ever gets super cheap or a good sale, and try to get around the parts I dislike, because the Star Wars-yness of the game is really cool.

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BoOzak

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@humanity: I dont know, I would say Control didnt do anything amazing and yet that scored 5 stars (despite also having a lot of technical issues, at least on console) Obviously Jeff reviewed that not Brad.

This game reminds me a bit of Darksiders 3, which was also a souls/metroid game with a bunch of technical issues. I enjoyed that game quite a bit and I could see myself enjoying this, although much like Darksiders 3 I think i'll wait until the bugs are ironed out and it's cheaper before I play it.

3 stars also seems fair from what i've read. Good review.

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NameRedacted

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So EA rushed a half-baked, beta-build out the door to meet a holiday (or Disney imposed) deadline, color me not surprised.

I'm so tired of AAA publishers "going gold" with paid public betas, and even more tired of how complacent the community has become with accepting / paying for incomplete, broken games on an unspoken promise that the publisher might fix things in the future.

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Lord_Smoth

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I'm in agreement with Brad, I personally feel like this could be a five-star game but holy shit the game hasn't been very stable and is pretty buggy. Having said that, all of those things can be fixed with patches and I think Respawn did an amazing job on the game. They made the best Star Wars game in years (even better than TFU) and stands with the top souls games.

It's a bummer it shipped with all of these issues but they can all be corrected. Brad is totally right though.

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mR_buBblezz666

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This is Not an Alpha Build i have just played 4 hours without problems on a base ps4

3 Stars is harsh

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haneybd87

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@tdous: Review code IS often in a pre-released state and no I was not criticizing Brad for his review. I was genuinely wondering how much of this stuff the day one patch fixed because the entirety of the day one patch notes were “ Stability Improvements and Bug Fixes”.

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butterstick1

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Playing on PC and everything is running fine, no issues so far. Usually PC players are stuck with the messy launch version, but for once I'm satisfied.

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cornbredx

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Aww, that's a shame. Another mediocre Star Wars... something. At least Mandalarion is good so far. Although, episode 2 has me thinking now that that too is not what it seems. I'm pretty that is a movie length feature cut down into a TV show (much like a lot of direct to streaming "shows"). This isn't bad it's just noticable and makes the thing less even if it's still good because the bar is now so low.

I almost got it day 1, but held off. I'll still play this, but I feel much better now that I waited.

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striderno9

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I always dig your reviews, Brad.

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Humanity

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Edited By Humanity

@boozak: if you don’t think Control did ANYTHING amazing then I dunno what to tell you because thats one of my top games of the year and I think it absolutely did a lot of things extremely well including the core gameplay. It’s just personal taste I guess because I hear people praise Void Bastards a lot and that does nothing for me and I would say it’s a very forgettable game overall - and yet some think it’s like GOTY material.

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longevitous

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Thanks @brad. This seems like a wait and see for me. I hope they fix the bugs and performance issues. So many other games I need to play.

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AuthenticM

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Thank you for the written review, Brad. I hope you do more in the future. I like them!

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Undeadpool

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EA is fast running out of feet to shoot themselves in with this license.

This one seems like a 'wait til they patch it' purchase, but honestly? A Dark Souls-lite in a universe I love playing around in is an easy sale for me.

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GAT1986

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Gotta say, I haven't really been experiencing much of the issues outlined here on PC. Seems pretty solid on that platform. Maybe it's just a product of consoles nearing their end of life.

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johnseminario

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Between this game and Control, 2019 sure has been a standout year for games I really like plagued by glaring technical issues. I'm enjoying my time with it so far as a big Star Wars fan myself, but this review rings 100% true.

Thanks for the write-up, @brad!

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Benmo316

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I get more of an Uncharted feel than Dark Souls. And if I had not played the Uncharted series that beginning section would've had a larger impact on me. All I could think of is, oh, Respawn really liked Uncharted 2, huh? I'm about 3 hours in and am generally enjoying my time. There just doesn't feel anything special about it so far.

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MadBootsy

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This definitely does not feel like a 3 star game on PC.

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planetary

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I can confirm that a high-spec current gen PC (i9-9900k, 2080TI) can power its way through most of the performance-related jank. And playing on easiest / story mode deflects most of the gameplay problems. #dadgaming

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Donteatmypanda

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Great review brad! I have to agree with your thoughts on the technical bugs, on my ps4 pro the game feels like it came out of the oven too hot with notable freezes as the enigine clearly loads in newer sections of gameplay (noticed this particularly on Kashyyyk). Although not entirely original, the story and gameplay are decent enough to have kept me going. EA seriously needs to stop doing this with their game releases! A few more months in production and this could have been a polished game solid 4/5 material.

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Undeadpool

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@xgryfter: Well, here's the thing: this is BRAD'S review. That we're commenting on. So while you're right, it can be important for commenters to say "Hey, in case anyone is wondering how widespread these bugs are, I'm here to tell you: I haven't experienced them" is one thing, and CAN actually be valid, the people saying "I didn't experience the bugs, therefore the bugs aren't there, therefore this review is BULLSHIT" is, I think, entirely unfair and more goes to the 'pointlessness' of what the previous poster was talking about.

There's a lot of conflating fandom and criticism that goes on in this (and don't even get me started on people insisting reviews are "bought"), but a pretty basic bar to cross is: reviewing your experience as your experience is criticism. Giving them the benefit of the doubt that the bugs/problems WILL be fixed EVENTUALLY and not factoring that into the score? That's fandom. That's bordering on what the ex-IGN plagarist tried to use to justify his bullshit: "Well OTHER people are saying this about the game, so I'll just put that in MY review."

A reviewer plays THEIR version of the game, the version that they either bought or was provided to them.

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nasher27

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Edited By nasher27

Very happy with PC version. Runs great on a GTX 970. Definitely had some progress-stopping crashes, but once I un-overclocked my GPU they went away. On an NVMe SSD I don't notice any hitches when it appears to be loading new assets, but it does slow down from the usual 60fps and it's noticeable. Not a huge deal though.

For those upset about the score, I wouldn't worry too much about it. The game seems to be reviewing just fine (taken from Reddit review thread).

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poobumbutt

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@stanleypain: I don’t think anyone was saying that to put Brad’s experience down, though. They likely simply meant “you experienced those pre-release - and that sucks - but I have not. The day one patch may have cleared up those issues.” As much as I don’t like the “go gold with multiple issues, patch ‘em later” style of AAA game development, both Brad’s and others’ comments on this are valuable for everyone.

Great review, Brad! Even if these issues continue to plague the game next week, I will probably still get it, since everything it gets right speaks to me in a way a game I (hope to) like can.

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Zerocloned

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I'm so happy reviews are coming back, its been a weird while where giantbomb just didnt really review anything. But i'm really glad they are, having so much video content you understand each of the crew enough to know their tastes, which give the reviews more weight i think.

This game seems cool and stuff. i like star wars, i like dark souls. So yeah. I'll probably buy it during a holiday sale or something, hopefully the bugs and issues are fixed in the next couple months.

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EternalGamer2

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@ravenholmchief: Same as me. I'm on a humble 1080 and it's running pretty flawlessly for me on EPIC. Maybe it is just a GPU crap shoot because some people on 2080s are complaining?


At any rate, for me I've had not a single bug in 4 hours and smooth frame rate on Epic settings for everything.

The only complaint I have so far is sometimes the level design is a bit rough in spots. Like this one point where they expected me to slow time and wall run on a dark hallway and grab a pylon when I literally could not even see anything. I don't know who thought that was a good idea.

Overall quite enjoying it.

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EternalGamer2

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@haneybd87: It probably would have been worth it for them to at least check in on the day one patch. I have no idea what it was like before, but it does the render the review largely useless when such a large part of the complaints in it might be rendered moot by the time the consumers play it.

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bybeach

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Edited By bybeach

I don't really care much for Star Wars, besides perhaps the tropes and myth/world building involved. But I rather liked the QL once it got rolling. And I do want to play it for what it is, rather than something-something Dark Souls. I have other games like Salt and Sanctuary, and even Dark Souls replays for that need. This guy the protagonist) seems no-name enough that I can get away from the usual big names, set story and all. Much how I liked that one Halo game that did not feature the Master Chief.

I'm sorry Re-spawned had to get this out before a movie (edit-TV series ) coming up, but I expect they'll dress this effort up, because it sounds too good a game to be left abbreviated by it's time constraints.

Thank you Brad!

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haneybd87

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@haneybd87: It probably would have been worth it for them to at least check in on the day one patch. I have no idea what it was like before, but it does the render the review largely useless when such a large part of the complaints in it might be rendered moot by the time the consumers play it.

I’m guessing they’ll probably weigh in on that on the podcast. I know for sure Jason has been playing it but some of the others probably will too so there will be some more viewpoints.

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Haz_Kaj

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It’s a shame the game wasn’t reviewed on the most proficient platform. Doesn’t do the game justice.

Calling it the best Star Wars game but marred by issues is a bit misleading considering you can wait and give the game a fair review post launch.

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Haz_Kaj

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@cornbredx: I don’t think you even bothered to read the review. This is no way a mediocre game like force unleashed.

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tdous

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Edited By tdous
@haneybd87 said:

@tdous: Review code IS often in a pre-released state and no I was not criticizing Brad for his review. I was genuinely wondering how much of this stuff the day one patch fixed because the entirety of the day one patch notes were “ Stability Improvements and Bug Fixes”.

But that's absolutely fine. Wondering is fine. It's what we do. It's those that seem annoyed by a review based on what was given to the reviewer that baffle me. There's a difference between 'I hope this is patched and I'm intrigued to see how it turns out' and 'your review is invalid because patches are possible in the future maybe probably.' You are the former, and entirely reasonable.

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@fnert_bjerglen: For the record, the game Brad reviewed is the exact same version that is out there today. There's no "pre-release environment" to worry about. We're told that there are additional patches forthcoming, which will hopefully help with the game's many issues. That doesn't exactly help people who are playing the game today.