Something went wrong. Try again later
    Follow

    Rise of the Tomb Raider

    Game » consists of 7 releases. Released Nov 10, 2015

    A follow up to 2013's Tomb Raider reboot. After the events of the previous game, Lara spends one year searching to explain what she saw. Her quest to explain immortality leads her to Siberia, home of a mythical city known as Kitezh.

    riostarwind's Rise of the Tomb Raider (Xbox One) review

    Avatar image for riostarwind

    This game rose above its predecessor to create a even better experience.

    No Caption Provided

    The introduction flashback actually takes place in Syria before sending the player back to Siberia for the rest of the game.
    The introduction flashback actually takes place in Syria before sending the player back to Siberia for the rest of the game.

    Following up a fantastic reboot of the Tomb Raider franchise is no easy task. Yet Eidos managed to add enough new things to make a good game into a great one. The story picks up a year after the last game with Laura looking into what her dad was working on before he died. This leads her to do a small globetrotting adventure in search of the city of Kitezh. Which is just an excuse to tell another Indiana Jones like adventure. Which is in no way a negative and was actually great at keeping me hooked to see what happened next. Even the scrolls and audio logs add in a nice backstory to each area Laura goes through.

    Upgrading stuff is great but it never seemed like it aided me much on normal.
    Upgrading stuff is great but it never seemed like it aided me much on normal.

    Rise Of The Tomb Raider is once again another third person shooter with some platforming portions to add some variety to all the shooting the player will be doing. As a shooter it feels good and I ended up using her jack of all trades bow more than I expected. By the end of the game it is one dangerous weapon if you have enough stuff to craft one of the special arrows. The platforming sections are augmented with Laura’s bag of metroidvania like upgrades throughout the game. Ahh I don’t want to say arrows again but most of the upgrades end up being a different type of arrow. Along with a few other types that unlock new areas to explore if you're willing to go back to a previous open area.

    Yes that’s right some of the areas in this game are fairly open worldish. Nothing too big or crazy but they are welcome as a place to slow down a bit and explore after going through a linear section of the game. Littered in these areas is something the last game felt like it was lacking. That's right Tombs have returned. At least in a more fully featured way with at assortment of puzzles to figure out to unlock the upgrade contained within. Along with those upgrades the rest of the game has a leveling system to unlock abilities to help Laura survive all her troubles. For example you could get something basic like bullet resistance or if you feel like sneaking through areas a silent take down might be worth investing in.

    This bear is not your friend but he does have a rare skin for you to collect.
    This bear is not your friend but he does have a rare skin for you to collect.

    All of this is great till the game goes into frantic mode. This was only during the last 20% but I didn’t feel like I should stop to explore a new areas thanks to what was going on in the story. But it was all worth it just to face down a video game's most hated enemy near the end also known as a helicopter. The other mode in this game lets the player replay levels and play through a set of challenges in the open world sections. That mode may be worthwhile to some but I just didn’t see any reason to revisit areas of the game after I already scoured them for all the collectibles.

    In the end this is a well produced game that adds new layers to a franchise that could have just been about crafting a linear action adventure game with a bunch of explosions.

    Other reviews for Rise of the Tomb Raider (Xbox One)

      Baba Yaga DLC review 0

      Rise of the Tomb Raider's first DLC loses itself amongst glitches and poor quest design. The sequel's first DLC already has one thing in it's favor over any of the DLC for the 2013 reboot: single-player content. Unfortunately, Baba Yaga feels like all of it's resources were put into a couple -admittedly cool- set pieces, when what it really needed was some more time in QA. I found more bugs - animation glitches while exploring, getting trapped in areas where there was no way out except to loa...

      1 out of 1 found this review helpful.

      Rise of the Tomb Raider Review 0

      The adventures of Lara Croft have never been as fun or looked as good as they do in the latest release from Square Enix and Crystal Dynamics, Rise of the Tomb Raider. What Rise of the Tomb Raider offers is a brilliantly paced third person action adventure game that’s packed with side content both rewarding and enjoyable to complete. While I adored the previous release in the series, Crystal Dynamics have managed to improve upon the formula in every imaginable way to deliver one of the mos...

      1 out of 1 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.