Terraria is a 2D indie fantasy action-adventure open world platformer developed and published digitally by Re-Logic for the PC (via Steam) on May 16, 2011. Along with numerous updates, it was ported to a variety of platforms throughout the years (with a Nintendo Switch version in-development).
Originally built in five months with the XNA Framework by a small team (led by Andrew "Redigit" Spinks, best known for his Super Mario Bros. X fangame), Terraria is a 2D platformer with elements of Minecraft, putting emphasis on exploration, mining, crafting, and combat with hostile creatures in a procedurally-generated sandbox environment. As players earn their footing by crafting better equipment, they progress through the game by defeating bosses found throughout the world (one of which makes the entire game harder while unlocking new ores for better equipment and new biomes to explore).
Along with numerous updates over the years (enhancing the world generation system and light rendering while adding a large variety of new monsters, items, and gameplay mechanics), the game was released DRM-free on other digital storefronts (including GOG.com and the Humble Store) on October 2, 2014 and was made compatible with Mac and Linux systems on August 12, 2015.
The game was also ported by Engine to numerous seventh- and eighth-generation consoles (including the PlayStation 3 and Xbox 360 starting in early 2013, the PlayStation Vita starting in late 2013, the PlayStation 4 and Xbox One starting in late 2014, the Nintendo 3DS starting in late 2015, and the Wii U starting in mid-2016) and by Codeglue to numerous iOS, Android, and Windows 10 Phone devices (starting between late 2013 and late 2014). These ports were released both digitally and in retail by 505 Games (in North America and Europe) and Spike Chunsoft (in Japan, with the exception of the 360 and XONE versions). The 360 and PS3 versions were also released in a Collector's Edition, featuring a USB memory stick (resembling the game's pickaxe).
A sequel of the game, titled Terraria: Otherworld, is in development by Re-Logic in conjunction with new studio Pipeworks (formerly with Engine). Set in an alternate dimension within the Terraria universe, players will also have to restore a once-pristine world from a never-ending wave of "corruption".
Terraria invites the player to explore or dig for building materials, while also continually spawning monsters off-screen. The game challenges the player to immediately start to come up with solutions to questions of shelter, housing, protection, fast travel and ultimately aesthetics and automation. Different armors, weapons, equipment and access to NPCs and Bosses add RPG like progression and enable the player to seek out increasingly difficult depths and environments. Player characters can travel between different offline worlds and online servers, thus making all resources infinite, encouraging heedless creativity, rather than economical resource management.
The worlds in Terraria are randomly generated based on the size of the world selected by the player, with several defined Biomes:
- Snow Biome
- Underground Layer
- Cavern Layer
- The Underworld
- Jungle and Underground Jungle
- Floating Islands
- The Hallow and Underground Hallow (late game)
- The Crimson (an alternative to The Corruption released in v1.2)
Each zone spawns a specific set of monsters, treasure, ore, and/or plants. Some examples are: large glowing underground mushrooms, lakes filled with piranhas, The Corruption, and Hell, filled with lava and dangerous monsters.
Water and lava exhibit dynamic properties and the creeping spread and grows of plants, crystals and even corruption and hallow add a shifting dynamic to the world almost beyond the player's ability to control it, every biome spawning unique monsters. There is also one randomly generated dungeon per world for the player to explore. Pots and treasure chests will be randomly placed for players to find valuable accessories to equip with game-altering affects, such as a "Red Baloon" that increases jump height, or "Hermes Boots" that improve run speed.
Crafting and Building
Buildings and items are created using materials the players gather themselves from the world. Trees can be chopped down and replanted, and various types of dirt and ore can be gathered. Some Crafting stations are created by placing objects on or near each other (For example, placing flasks on a table makes an Alchemy station) while others such as Furnaces are crafted from other items and then placed on a flat surface
Certain items can be created anywhere:
|Torches||3||1 Gel , 1 Wood||Used to light dark areas. Can be placed|
|Wood Platform||1||1 Wood||Can be placed. can be jumped through.|
|Workbench||1||10 Wood||Used to craft objects|
|Flaming Arrows||5||5 Wooden Arrows, 1 Torch||Used in conjunction with a bow|
|Copper/Silver/Gold||100||1 Silver/1 Gold/1 Platinum||Currency used to buy from NPCs|
|Silver/Gold/Platinum||1||100 Copper/100 Silver/100 Gold||Currency used to buy from NPCs|
|Mana Crystal||1||10 Fallen Stars||Increases players' mana|
|Sticky Bomb||1||1 Bomb, 5 Gel||Explosive that sticks to surfaces|
- The workbench allows the player to create basic objects and miscellaneous objects such as walls and basic tools.
- The Sawmill allows for the creation of higher grade wooden objects.
- The Loom allows for the crafting of silks and vanity items
- The Furnace allows the player to craft bricks and bars such as copper bars or gold bars.
- The Anvil's mainly used to craft weapons, armour and tools.
- The Alchemy Station is used to create potions.
Players have no improvable stats beyond health and mana. Health increases by finding and breaking open underground Heart Containers with a hammer, and then using the Life Crystal item inside for a permanant 20-point HP (to a cap of 400 HP) increase. Mana is increased by collecting 10 falling stars (which only appear at night), and combining them into a Mana Star, which increases maximum mana by 20 points (maximum mana caps out at 200).
Beyond those two stats, player advancement is accomplished by improving their equipment and accessories via exploration, discovery of chests, and destruction of monsters and bosses.
NPCs are attracted to player-built structures based on certain conditions met by the players in the game. The NPCs are attracted by closed off rooms or "houses" that they can each claim as their own and can be assigned to different rooms via the housing interface. For example if all players have 50 silver, a merchant will appear. If a player has more than the default starting health, a nurse will appear.
The criteria for a "house" are:
- Side and back wall, floor, and ceiling. Back wall made out of something other than dirt or dungeon brick.
- Must have a table/workbench and a chair.
- Must have an exit, either a wood platform in the floor or ceiling or a door.
- Must have a light source.
- Must be at least 8 blocks wide and 4 blocks tall.
The current NPCs are the Wizard, Tinkerer, Mechanic, Merchant, Nurse, Arms Dealer, Demolitionist, Dryad, Clothier and Guide (which the world starts with). The general theme is that over time, the player can build a "town" from scratch to provide services to themselves and other players, and return to the town for supplies and healing.
The are a multitude of monster types and variations in the game, including:
These are augmented by " boss" style creatures which can be summoned for battle under certain conditions, giving the player chances at useful in-game rewards and dropping materials necassary for progression onto higher tier items. Some examples are the Eye of Cthulhu, Skeletron, and the Eater of Worlds.
The game is designed with multiplayer in mind, so players can start a server and invite friends. The player character can be used in any of the player's worlds, and online servers as well. When starting a server, it can be hosted on any world. This can save a lot of repetition of advancing a character or world when wanting to play with friends. Flags exist for Player versus Player game modes, with choices of team color to set player damage. Certain items exist with player/terrain damage in mind, such as thrown grenades that only hurt players and bombs that damage both players and terrain.
Terraria has received a number of updates since release. These have included numerous improvements, such as: bug fixes, adjustable resolution in full screen, additional items, additional enemy types, console/dedicated-type server (no graphics card requirement), as well as Host&Play (listen server) option.
Full patch notes for 1.0.3 can be viewed here, and for 1.0.4 here, and for 1.0.5 here, and for 1.0.6 here, and for 188.8.131.52 here.
Version 1.1 was released on December 1, 2011. The largest content expansion to date, amongst the things included in the patch are:
- Thirty-six new monsters
- 222 new items, including four new sets of armor and 21 new accessories
- One new boss
- One new mini boss
- Three harder versions of the older bosses
- Cacti no longer damages the player
- New music tracks
- Loads of bug fixes
For a full list of additions and changes, follow this link
Version 1.1 was released December 15th, 2011. This Christmas themed patch adds a new snow biome, holiday items, and fixes some performance issues:
- New snow biome
- Performance increases
- Various bug fixes
- Three new snow-themed enemies for a invasion type
- An in game holiday event from December 15th to December 31st:
- Enemies have a chance to drop presents during this time
- The Frost Legion can be spawned with an item obtained by opening presents in "hard mode" during this time (Snow Globe)
- A new town NPC, Santa Claus, that is able to move in after the Legion is defeated
Full patch notes for 1.1.1 can be viewed here.
PC System Requirements
Terraria can run on almost anything, including single core PCs and netbooks, without the need of a discrete graphics card.
- OS: Windows Xp, Vista, 7
- Processor: 1.6 Ghz
- Memory: 512MB
- Hard Disk Space: 200MB
- Video Card: 128mb Video Memory, capable of Shader Model 1.1 DirectX®: 9.0c or Greater