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    Choice Chamber

    Game » consists of 0 releases. Released Jul 16, 2015

    Choice Chamber is a procedurally generated roguelike platformer that allows players to receive input from an unlimited number of viewers when livestreamed on Twitch.

    Short summary describing this game.

    Choice Chamber last edited by onemrbean on 06/07/18 12:28PM View full history

    Choice Chamber is a sidescrolling roguelike platformer designed to be played collaboratively by viewers in a live Twitch broadcast. As the player controls the main character, they broadcast gameplay to a Twitch broadcast, allowing viewers to type responses into the chatroom, changing the game in real time for the player.

    Types of Interaction

    TypeDescription
    Poll voteViewers decide on the outcome of a poll. This can include weapons, powerups, enemy types, room layouts, and special attacks
    Special MoveEach Special Move is only available once per game, so viewers must strategize on the best time to use them.
    Room CaptainOne viewer at a time is given a special ability to call in a care package in each room. It can contain good or bad things, the contents of which aren't revealed until the player opens it.
    Backer PowerAvailable only to Kickstarter backers, these powers can be used at any time during gameplay, aiding or hurting the player depending on the intent.
    Sub PowerAvailable to all Twitch subscribers to the developer's Twitch channel, regardless of where the gameplay is being broadcast from. Similar to the Backer Powers above, these sub powers allow a viewer to help or hurt the situation at their will.

    Weapons

    WeaponTypeRangeAttack RatePower
    SwordMeleeShortMediumMedium
    BowProjectileLongFastLow
    HammerMeleeShortMediumHigh
    BoomerProjectileMediumMediumVaries*
    ScytheMelee/ProjectileLongSlowHigh
    LaserProjectileLongSlowVaries**
    PanMeleeShortMediumVaries***
    OrbProjectileMediumMediumMedium
    BootsMeleeShortMediumMedium
    HalberdMeleeMediumMediumHigh

    * Boomer can travel through multiple enemies, though its outward trajectory is slowed with each hit.
    ** Laser does more damage to enemies as they are closer to the player.
    *** Pan increases in damage with each consecutive hit. Taking damage or whiffing causes its power to decrease.

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