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Game » consists of 7 releases. Released Nov 16, 1999
Alert is a state a game may enter after the player has been overtly detected by enemies, and often brings increased enemy opposition (in numbers, aggression, etc.) while a cooldown timer or meter appears by which the player can gauge the expiration of Alert.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Body armor in games acts as additional protection. In most cases, when a player takes damage that would completely affect their health, their body armor reduces the damage taken or takes the damage instead.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
A non-interactive sequence within a game most often used for plot advancement.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The 1998 Electronic Entertainment Expo (E3) took place at the Georgia World Congress Center in Atlanta, Georgia on May 28-30.
The 1999 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 13-15.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
This concept is for games where at least one of the main characters is female.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Similar to the Wilhelm Scream, this is an often used voice sample heard in many games, e.g. Starcraft and Half-Life 2. It is also known as the "TIE fighter scream" for it's similarity to the sound the passing fighters make in Star Wars: A New Hope.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Games that incorporate licensed music from popular bands and musicians for their soundtracks.
One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
A stylistic choice of employing small polygon counts for meshes.
This concept is for games in which at least one of the main characters is male.
For games that feature a mission briefing before gameplay.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
The 007: Tomorrow Never Dies soundtrack was released on CD on January 11, 2000. The disk contains 17 tracks. Composer credits include: Tommy Tallarico, Howard Ulyate, Sonic Mayhem, Todd Dennis, and Monty Norman.
Eleven Collectors' Edition bundles were released for PlayStation in the NTSC-U/C Region between 2002 and 2004. Marketed with the white PlayStation banner on the left, these compilations featured three games from a respective franchise.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Being able to fire bullets in quick succession. In earlier video games, often acquired as a power-up.
Games that include real photography on the game's cover.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
This exploitation of the original Starsiege: Tribes' physics model speeds up player movement down declining surfaces.
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