So did I miss some news and he abandoned Scrolls or whats up with that next award winning Notch production? Am I allowed to call it Scrolls?
0x10c
Game » consists of 0 releases.
Apparently pronounced "To the C", 0x10c is a shelved space sandbox game set in the year 281,474,976,712,644 in an alternate reality. Players would have been tasked with maintaining their spacecraft, exploring the universe and landing on alien worlds.
Notch's Next Game is '0x10c'
Hey Notch, if you're out there, my friend has a full simulation of the 6502, not just an emulation. It's probably not fast enough for your needs (yet) but it sure is nifty.
http://www.visual6502.org/JSSim/index.html
@a5ehren said:
@countinhallways said:
@EmuLeader said:
I think the premise is kind of hilarious, considering I've never seen anyone have the basis of their story revolve around a computer register input incompatibility. 0x10c is still an odd name though. Depending on the input style, it is either
0x0001 0000 1100 or 0x1100 0000 0001. Neither one of those is the number mentioned in the story, so I wonder what it is supposed to mean.
0x denotes hexidecimal, 10 in hex is 16, c in hex is 12,
So 0x10^c translates to 16^12 in the decimal system. 16^12 = 281 474 976 710 656.
In the story something happened that led people to be "lost" or "sleep" or some shit. The first people to wake are now doing so in the year 281 474 976 712 644AD after 16^12 years.
So I guess the event that caused this "sleep" occurred in 281 474 976 712 644 - 281 474 976 710 656 = 1988.
Of course I could be totally and utterly incorrect.
Sounds plausible to me. I'm going to go with my "stupid programmers using 128-bit types (long long long int?)", then.
c also means the speed of light. So 10c is 10 times the speed of light.
@Humanity said:
So did I miss some news and he abandoned Scrolls or whats up with that next award winning Notch production? Am I allowed to call it Scrolls?
Notch isn't working on Scrolls, that is mainly being worked on by Jakob Porsér.
Damn, really? That sounds awesome- I didn't take to Minecraft because I have no artistic or architectural ability, but if I can apply my CS major to something like this...He's got initial specs of the computer up on that website and, oh man, full on assemblers. He's taking his Lego design to the next level and creating a game that allows you to create a game at a granular level. It eschews being user-friendly, but on the scale that Notch is popular, it could usher in an age where young kids are happy to learn assembly, C, C++, and so on.
It's like on a scale of creative madness, you have Minecraft, LittleBigPlanet, and then this.
Exciting.
I was willing to support Mojang whatever they came up with. But this is just scary. I spend my whole work day staring at spread sheets and numbers. I hope this is more of a game than it sounds like.
@countinhallways said:
@EmuLeader said:
I think the premise is kind of hilarious, considering I've never seen anyone have the basis of their story revolve around a computer register input incompatibility. 0x10c is still an odd name though. Depending on the input style, it is either
0x0001 0000 1100 or 0x1100 0000 0001. Neither one of those is the number mentioned in the story, so I wonder what it is supposed to mean.
0x denotes hexidecimal, 10 in hex is 16, c in hex is 12,
So 0x10^c translates to 16^12 in the decimal system. 16^12 = 281 474 976 710 656.
In the story something happened that led people to be "lost" or "sleep" or some shit. The first people to wake are now doing so in the year 281 474 976 712 644AD after 16^12 years.
So I guess the event that caused this "sleep" occurred in 281 474 976 712 644 - 281 474 976 710 656 = 1988.
Of course I could be totally and utterly incorrect.
0+1+0=1
So, think about that, huh?
@TheHumanDove said:
Notch stinks
Yeah. He stinks.. of MONEY!!!
I don´t know, Notch seems like an alright dude and the premise for this game is bananas, so I like it a whole lot. You can´t go any more niche-genre than "Space Sim with simulated onboard computer and power management". I bet NASA just soiled their nerdy pants.
Has anyone else put forth the idea that the game could involve flying to various planets that are in fact people's Minecraft worlds? I think that'd be cool.
I might learn to love the thing. Privateer, here we come again! :)
Holllly shit he even released the instruction set for his 16 bit CPU. I am really curious as to how interacting with that thing will come into play.
Sounds pretty interesting, potentially industry shakingly fantastic. I will follow this with interest, the best things often come from accidental success stories.
This actually sounds pretty cool. Hopefully, and unlike what Minecraft turned into, it is. For me, anyway.
@Erotolepsy said:
Seriously? I'm a perpetually stoned humanities major and the sciencese didn't seem that dense: "your astronaut's sleep machine broke. you wake up at the end of the universe," seems like the long and short of it.
Holy crap. My time machine from the past worked!
Listen, past self, you are about to go through some major changes. First of all, stop trying to open beer bottles with your teeth. Yeah, it's a cool party trick, but you'll pay for it later. Secondly, while German women are fun, don't fall in love with them. They are only using you for sex. Do the same. Lastly, we need to get your time machine to send you back before we cause some kind of temporal collapse. Unfortunately I can only offer long distance advice, as the presence of us both in the same room could be dangerous. I mean, I'm... you... we are not gay or anything, but we are very attractive, and technically it would just be masturbating...
See what I mean?! Quick, back to 2004!
You have no idea how much I want this game right now. I especially like this part:
The computer in the game is a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish.
How fucking cool is that? Landing on planets, mining, trading, looting and all that... if this actually delivers on what it seems he want to do, this is going to be a huge time-sink.
Just as modded Minecraft has been for me. 'cause with mods Minecraft turns into a goddamn beast of a game, where you can really have fun with constructions, advanced machines and all that. Hell, on the server I play on now I am working on making a railroad network. With signal lights, diverting tracks, stations... the works. Not many games let you do that, and that is just a small part of what I can do.
I might even consider paying the monthly fee to join in on the multiplayer, 'cause that might be pretty neat.
@d00dCOMEON said:
one failure after another until his fan base moves on and he quickly becomes bankrupt
What are your standards for success? If many many millions of dollars earned off of an indie java game made by a very small team, a gigantic and avid fanbase/community who play the game regularly (check out the minecraft reddit, or the forums), and continued support for a game that cost 1/3 of what major retail games cost and to this day releases patches on an almost weekly basis is failure, then I can't really see ANYBODY making a successful game EVER.
And now he's barely announced his new game, which sounds really innovative and cool, and the internet hate machine is already spooling up. I just cannot for the life of me understand the Notch Hate.
And to tie up all of the other misconceptions here, Scrolls is being developed by another team within Mojang, Jeb and the Bukkit team are working on minecraft and pushing regular updates, and the monthly subscription is only for the online play, which will apparently be persistent and thus require servers and thus require money.
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