This game will be Dan's kryptonite.
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Game » consists of 0 releases. Released May 26, 1990
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
Evolution marks the progression from one stage to the next.
An unofficial translation of a video game, created by people not associated with the original development team.
Cold-blooded aquatic animals that have scales and breathe through gills.
Frozen water. Ice can be slippery and it can be fun for ice skating.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
CD or DVD based games that are shipped in a single package with 2 or more discs due to limited storage capacity.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
The recording of data related to player performance or progress in a game. This feature is commonly found in RPGs or competitive multiplayer games. It does not include statistics in sports games, unless related to player performance.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
A level that takes place either in or near water.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
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