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    Abstract Art Style

    Concept »

    Some games' graphics are composed of abstract shapes that have no particular meaning outside of their role in the game.

    Short summary describing this concept.

    Abstract Art Style last edited by 2ale9 on 10/13/18 03:24AM View full history

    Overview

    Abstract art style employs lines and geometric shapes that are not meant to resemble anything in particular. Geometry Wars and Breakout are two well-known examples.

    No really, it's a bug! In space!
    No really, it's a bug! In space!

    Early game developers often chose abstract visuals, because real objects could only be crudely translated into game graphics at the time; this was especially true prior to the release of the NES, on consoles such as the Atari 2600. Some games were given context in the manual or marketing that the game alone could not convey, such as Yars' Revenge or Raiders of the Lost Ark. Without this external context, both games would be considered graphically abstract. With it, however, they must be seen as heavily stylized or primitive.

    Definition

    Geometry Wars, a truly abstract game
    Geometry Wars, a truly abstract game

    'Abstract' does not simply mean stylized or cartoonish. Dictionary.com defines the word as it relates to art: "of or pertaining to the formal aspect of art, emphasizing lines, colors, generalized or geometrical forms, etc., esp. with reference to their relationship to one another". For a work to be considered abstract, it should not represent anything real or derived from real life, even in a heavily stylized way. Thus the concept does not necessarily include games with exaggerated visuals like Guacamelee, visually minimal games like VVVVVV, and games that depict unreal creatures or worlds like The Neverhood.

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