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Game » consists of 1 releases. Released 1995
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Abandonware refers to computer software that is no longer sold nor supported, sometimes because of unclear copyright ownership reasons.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
When collectibles in a game are arranged to spell out a word, usually related to the game or the company that made it.
Term used in first person shooters where most of the game takes place in tight closed quarters.
Eggs or cocoons that give way to enemies.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
Freeware games are those which have their full versions legally free to download or otherwise obtain.
A screen where players can adjust the luminance value of a game's visuals. This is common in horror games.
General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. It is used in the large majority of older DOS and Windows games.
Gibs (giblets) are, basically, what's left of someone after they make contact with an explosive object or powerful weapon. They can be seen in games such as Doom, Quake, Team Fortress 2 and many, many more.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Parasitic lifeforms, often extraterrestrial, that live on or inside other beings. When the time is ready, they burst or leap out from their hosts. Which is usually not beneficial to the host.
Placing the player in an environment and making them feel alone. Games often use this for atmospheric effect.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A style of action-adventure gameplay revolving around exploring a labyrinth with the necessity of locating new items and equipment to progress beyond otherwise impassable obstacles. The concept is named for its common usage in the Metroid and Castlevania franchises. While the term most commonly refers to 2D games, it can also refer to 3D games.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
Open source games are games that have had their source code officially released to the public, allowing anyone to modify, distribute, and create ports of the game.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
Games which contain secret areas that are hidden within other secret areas.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Games whose titles consist of a single word.
Metroid, Mega Man, Earthworm Jim, Metal Gear, Halo, Crysis, Iron Man, and many more. Ordinary men and women who become extra-ordinary with the right suit on.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
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