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A derivative form of Cyberpunk which heavily revolves around biological technology.
The new badass way to look, as seen on 90% of hit video game covers.
Plotting and scheming, usually for wealth or power.
Cybernetics is a broad concept encompassing a range of mechanical devices meant to enhance or replace biological limbs or organs. They are commonly featured in science fiction, particularly in cyberpunk.
Cyberpunk is an aesthetic choice that is employed in many different media, it focuses on technology and how that technology encroaches on our natural, daily lives.
An organism consisting of both natural and artificial systems.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
Receiving damage or dying as a result of falling.
Taking advantage of computers and machinery as weapons, in solving puzzles, etc. or otherwise changing up gameplay.
When a character or group of characters does something extremely brave on behalf of another character or group of characters, knowing that they will get killed or seriously injured in the process.
A status of decreased cognition caused by a substance such as alcohol.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
A feature used in many stealth games to provide the player some indication of where the enemy is searching for them.
Less-lethal weapons are weapons intended to be less likely to kill than a conventional weapon. Less-lethal weapons are used in riot control and self-defense.
This concept is for games in which at least one of the main characters is male.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
A cop who breaks the rules, roughs up suspects, and ignores his/her boss.
Corporation in the Deus Ex universe headed by David Sarif. Develops and manufactures advanced prostheses and augmentations.
The ability to see through walls.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Games where abusing alcohol and/or drugs gives the players an in game benefit - such as additional health, bullet-time, or other abilities.
When a character wears sunglasses even in the dark, or the player is rewarded for doing so.
What lies ahead, and is distant from the present.
In order to circumvent various obstacles, some protagonists must travel through ventilation systems.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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