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Game » consists of 2 releases. Released February 1997
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
In these games, players can accumulate two or more separate currencies, each having a different value, that can be spent on in-game items, power-ups, and so on. This feature is most often seen in games with microtransactions, where a secondary currency can be bought with real money.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Variable and dynamic simulation of weather conditions can be used to add variety, atmosphere (a rainy day in an RPG) and/or challenge (rain on the racetrack in a driving game) to a game.
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