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Game » consists of 1 releases. Released Feb 14, 2006
Strategy games which encourage users to eXplore, eXpand, eXploit, and eXterminate.
Cheat unit in Age of Empires II. Modeled after a Shelby Cobra
The act of building something. Using resources to build units, buidlings, structures of any kind.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
The 2005 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 18-20.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
Hotkeys allow advanced players to map game functions to a single button on a keyboard for quick and easy access.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
A set of skills and abilities displayed in a branching path. Skills in the tree open up after completing required prerequisites.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Supply and Demand are the two fundamental forces that guide an economy. Many games feature these two forces in either a self-contained or player-driven fashion.
Whether with a button press or menu, taunts destroy friendships and can even make the computer go crazy.
A "Tech Tree" is a concept used mainly in strategy and role playing games. Unlocking a node in the tree generally unlocks some effect (example: a new ability in a role playing game or new unit in a strategy game). Unlocking a parent node allows access to its child nodes.
Games that are controlled partially or entirely with a touch screen.
Vikings were the seafaring people in Scandinavia between 800 - 1050.
Found in many Real Time Strategies, walls are meant to keep your people safe and the enemy out.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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