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There are good agents, like Elite Beat Agents and bad agents, like Agent Smith.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
An often used plot device where the main character wakes up and has lost all their memories. The game usually centers around getting your memory back or uncovering the events that lead to your confusion.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
Many males, and some females, experience pattern baldness, a gradual loss of hair.
When characters largely go by code names or call signs to protect their identities during their missions. They are also adopted for conveniences sake.
A page for the Camera Following Projectile concept of when the player fires a projectile (bullet, arrow, cannon ball), time slows down and the camera will follow the projectile to its target (can be controllable with sixaxis such as in Heavenly Sword).
A rare case were a spin-off takes place during the series' timeline.
Whether it's a hero's turn to the dark side or a villain becoming a hero, it's usually unexpected and will bring a whole new moral dimension to the story. Sometimes, they change they sides more than once.
The new badass way to look, as seen on 90% of hit video game covers.
Christianity is a religion based on the life and teachings of Jesus. It is also the largest religion in the world.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
Games with characters who close the eyelids of dead characters, often used to indicate respect for the deceased.
Deadly Gas is used in many games as an obstacle and usually causes the player's health to degenerate over time.
Killing Two people in a certain amount of time. generally a close time frame. Found in many games but most commonly fps games. Often referred to as Sage-Killing (similair to Sage-Camping) after the player Sage320 who used to play Gunbound and receive many double kills.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
Some enemies require the player to destroy them from the inside. Examples include the lake boss from The Nexus boat sequence in Gears Of War 2
Enemy distraction is a mechanic that allows the player to make enemies change their attention elsewhere by creating a diversion.
Hostile marksmen who shoot people from a concealed place. Tactics and quick reflexes are often necessary in order to defeat them.
Some game environments feature certain areas that allow for special kills outside a player's normal cadre of moves. These kills usually feature unique animations such as slamming an enemy's head through a television or sticking their head in a trash compactor.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
It's common in games, especially third-person shooters, for the player character's reloading animation to merely mime the motion of reloading, instead of actually doing so.
Receiving damage or dying as a result of falling.
Also known as the "Mighty Foot", this first-person kick provides a valuable service to the player. Allows players to attack enemies or destroy items in the environment.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
The Glacier 1 engine was created in 1998 by IO Interactive, and have been running most of all IO Interactive's games since. The Glacier 1 engine is by 2011 retired through the announcement and upcoming release of the newer and stronger Glacier 2 engine, in the latest franchise Hitman: Absolution.
The engine used in developing Hitman: Absolution.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
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