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An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
Gamescom 2009 was a video game convention that took place in Cologne, Germany from August 19 - August 23, 2009.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Graffiti is the practice of painting, etching, stickering, pasting, or in any way marking public or private property with lettering or images for a variety of different ends. Depending on one's perspective, graffiti can be considered either art or vandalism.
A grief beard is facial hair that appears on a character after something tragic happens to them in a storyline. The amount of tragedy and how the character is handling it can often be seen in the beard itself.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Many games and most systems contain warnings such as "May Cause Seizures". This page will highlight that warning, and the games which have had a history health problems associated with them.
By and large, a hick is an uncultivated person living rurally. Hicks are known to shoot at livestock-abducting aliens, produce moonshine, and marry their cousins.
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
"Horde" is a type of multiplayer game mode in which players battle co-operatively against increasingly difficult waves of computer-controlled enemies.
House Party 2012 is a promotional event where four Xbox Live Arcade games will be released starting February 15.
Image flashes are usually found in survival horror games. The idea is to scare the player by showing images at unsuspected times.
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
Games often feature in-game music, however some have taken the effort to create their own radio stations, with DJ's, talkback, and a variety of music.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
Video games that feature a protagonist that suffers from an inability to fall alseep.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
Placing the player in an environment and making them feel alone. Games often use this for atmospheric effect.
Any object that holds health, ammo, equipment, money, etc. The container must be opened or destroyed in order to procure the items within.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A method of attempting to scare the player by the sudden unexpected occurrence of an event - often accompanied by some sort of audio sting.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Lens Flare is a dynamic graphical effect that emulates visual artifacts that can appear on an image captured by a camera with a lens. This effect is not limited only to sunlight.
A feature in which the game presents the option to reverse the X and/or Y-axis within the tutorial.
Basically you're given a flashlight and then sent to a dark place.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
Whether it's for minimalism or a lack of artistic effort a lot of games use only the games logo as it's boxart. Examples would include all Final Fantasy's after VII in PAL and Japanese territories, Gran Turismo 3, Portal, Turok 2: Seeds of Evil, Metal Gear Solid and more!
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