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Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Shared mythology for several H.P. Lovecraft stories.
Games that fit this category involve characters that can traverse different dimensions.
Blurred vision, switching of assets, suddenly slowed or accelerated time or other ways a game can purposefully disorient the player or character.
Fate is a force in the background of all things that determines what is going to happen to the world and its characters. Many games incorporate fate as a vital component of the story or as a convenient plot device.
This concept is for games where at least one of the main characters is female.
When a conscious character perceives something that either does not exist or is a contorted reality manifested by the character's unstable psyche.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
A method of attempting to scare the player by the sudden unexpected occurrence of an event - often accompanied by some sort of audio sting.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
A device by which a character's motivations or expectations are influenced by a suspiciously absent family member.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
A phobia is an irrational fear of something that can be concrete or abstract. Many video games have characters deal with their phobias.
Summoning involves bringing a distant ally into battle to either perform a single, devastating attack or to fight on the behalf of the summoner.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
The use of paranormal abilities using symbols. Similar to magic/spells.
Trappers are blind, tripedal scorpion-like creatures in Eternal Darkness: Sanity's Requiem.
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