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Used by protagonists when opening a door that is locked, or just for looking really cool.
The well known medical professionals of Silent Hill.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
The physical and mental turmoil that a person may encounter as a result of a traumatic or otherwise extremely stressful situation.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
Fate is a force in the background of all things that determines what is going to happen to the world and its characters. Many games incorporate fate as a vital component of the story or as a convenient plot device.
Feral is a zombie dog that appears as a common enemy in Silent Hill: Homecoming.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
An enemy found in Silent Hill: Homecoming.
This concept is for games in which at least one of the main characters is male.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
An enemy in the Silent Hill franchise.
An enemy in Silent Hill: Homecoming.
Smog is a Silent Hill monster who attacks you with dangerous gasses that come from its body.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Anguish of body or mind. Can be used by authority figures to extract sensitive information that would not be given under normal circumstances.
Experienced soldiers that often feature as mentor characters.
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