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    Alexis Dumas

    Person »

    Short summary describing this person.

    Credits

    Credits
    • Visual Arts
    • Assassin's Creed IV: Black Flag - Level Artist: Creating 3D environments - Modeling (Creation of organic props and integration in the engine) and Level Art (creation and composition of islands with level design and artistic directions/constraints - locations in the game: Carribean Sea undiscovered islands, Havana organic area and background, jungles and boat interior composition) | Ubisoft Montreal
    • Assassin's Creed Unity - Level Artist - Creating 3D environments (modeling, textures, level art) | Ubisoft Montreal
    • I Am Alive - 3D Environment Artist: Making 3D realistic and detailed environments (Urban and chaos atmosphere), Created 3D Assets (modeling, textures, level assemblage, reactor animations) and Created the "destruction" side of the game by making destructed effects for urban environments (physical destruction, keyframed destruction, FX effects, earthquake effects)
    • Red Steel 2 - 3D Environment Artist (modeling, texturing, lighting)
    • Remember Me - Created 3D environments (modeling, texturing, lighting, level art)
    • Tom Clancy's Ghost Recon: Advanced Warfighter 2 - 3D Environment Artist (modeling, texturing, lighting)

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