I don't think I spoiled anything except gameplay mechanics and enemy types/behaviors.
I've been toying around with the idea of reviewing a game when I am approximately half way through it and then reviewing it again once I've completed the main story. It's more an experiment for myself to see how my views differ from 50% to 100% but I figured some other people may get a kick out of it.
Two things about me, I adore horror - especially Alien. It was the second horror movie I ever saw as a child and it has stuck with me since, I even hold a special place in my heart for Resurrection despite it being pretty poor. The second thing is that I really disliked Outlast, it was fun for ~1 hour but after that I grew increasingly tired of it and was glad when it was over.
So when reviews and consumer opinions about this game came out and many compared them to Outlast, I was pretty gutted. I was worried that like Outlast the formula would wear out it's welcome on me relatively fast and with Alien: Isolation's game time supposedly being around 20 or so hours I was convinced to wait for this to drop in price by a large amount before I took the dive.
But I kept seeing a ton of positivity for it around the internet, something which is quite rare, and decided to take the dive.
This game has two things in common with Outlast. 1) It is a first person game. 2) It exists within the realm of "horror gaming". That's it. While Outlast was "Ooo gotcha!" Alien: Isolation has been "Ooo I'm gonna get ya!" To me, that is the biggest difference in the world.
The atmosphere, mechanics, AI, sound design, level design, lighting, everything is superior in Alien: Isolation.
The first thing I want to discuss is the sound design, and the importance of it. For the first mission or two of this game I played through my TV's speakers, I quickly found myself holding my PS4 controller up to my ear to hear the beeps of the motion tracker (I realize I could've turned the speaker volume up). Around mission 3 I tried something I've never done before with a video game. I plugged in headphones to the controller and set it on all audio. This changes the game completely, you hear the Alien scuttling around in the vents above you, not needing your motion tracker to approximate it's location. You hear the various creaks and cracks of the ship as it falls into disrepair. The atmospheric music drones in the background heightening your tension. If you have not played this game and are reading this, play it with headphones in and you will be immersed so deeply you'll get scared by a tag on your pillow.
I caught on fairly fast that Alien: Isolation is a stealth game, pure and simple. If you sprint, you're most likely dead. If you don't check your corners, probably dead. Read a terminal without checking your surroundings? Tail through the chest. It is a game that frightens you into wanting to rush through an area and then punishes you for it. The Alien has no time for hubris and if it senses it you're getting gobbled.
Maybe it's because I grew up with the franchise but the first time I was being hunted, I got scared, genuinely scared. Grown man peeking out from behind his finger tips scared. As I cowered under a table the Alien passed behind me, as I turned around to look I caught a glimpse of that iconic tail knocking over a stool, it hit me and I was certain the noise was going to alert it and I was going to get my face eaten. Luckily, I survived that encounter. I've actually survived most encounters with the game's main antagonist, by staying ever vigilant it is possible to pass through areas without ever getting near the beast. But my low death count to the monster has not lessened it's effectiveness in scaring me into hiding whenever I hear it drop from a vent, I know that if I see it's face I'm dead and no one likes being dead.
That's not to say all enemy encounters in this game are great, the humans are more of an annoyance than anything, their ability to see you when you're obfuscated by fog across a poorly lit room and then headshot you has a tendency to kill tension and make me grumble whenever I come across a human-populated room. Even more so when an attack of any kind by me is guaranteed to alert the Alien. This has been by far my least favorite part of the game.
The androids lie somewhere in the middle, part scary with their Michael Myers-esque plodding, part annoyance with their supernatural vision, though they are robots - I can give them a pass for this.
When I finished playing tonight, it was out of frustration. I felt myself lacking the patience to continue sneaking through an area I had figured out only to get to a human-infested room that seemed impossible to navigate silently. Of course, it's not impossible, I just found myself without the required diligence to keep on. The save system in this game is a throwback and one that benefits the game by death having a genuine penalty, it is just not a penalty I wish to receive too many times in a row.
At the moment, if I continue to play for relatively short sessions, allowing myself to be immersed and on point - I can see my excitement and enjoyment for this game continuing. If I tried to marathon through the end, I could see myself disliking this game a great deal more than I do.
Half way Score: 5/5
This is my first time ever writing any kind of review, hopefully it made some amount of sense and hopefully one of you enjoyed hearing my thoughts. Sorry if it was too long winded!
Seriously though, play this with headphones.
Log in to comment