837: R1 to Brood
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Official U.S. PlayStation Magazine Issue 36
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Game » consists of 1 releases. Released Oct 19, 2000
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Alternative blood is blood other than the usual red variety.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
Although force feedback is often used in games to indicate such commonalities as when a player character is taking damage or feeling weapon recoil, it is sometimes used in more creative ways, such as providing hints to finding an item or providing emphasis during an otherwise non-interactive cinematic sequence. These games feature more creative uses of rumble than the norm.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
Eggs or cocoons that give way to enemies.
The parasite stage in the Alien franchise Xenomorph's life cycle.
This concept is for games where at least one of the main characters is female.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Some rooms have faulty lights that flick on and off. Often this is used in horror games to help build an unsettling atmosphere.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
A stylistic choice of employing small polygon counts for meshes.
Games that could be controlled via the PS1 mouse.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Retroachievements is a community created and curated site that adds Achievements and Online Leaderboards for supported emulators and platforms like Raspberry Pi
These games are designed to be played by one person, and one person only.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
An audio signal that contains noise at the same level at all frequencies. Appears on TV screens and video transmissions as static "snow".
A primarily hostile endoparasitoid extraterrestrial lifeform.
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