Something went wrong. Try again later


    Game » consists of 5 releases. Released Apr 11, 1997

    A PS1 RPG in the vein of Zelda, Alundra has the player control a psychic youth as he combats an ancient evil that threatens to overwhelm the peaceful village of Inoa.

    Short summary describing this game.

    Alundra last edited by AlexB4tman on 05/21/22 04:01AM View full history


    Alundra is a fantasy action adventure with hand-drawn 2D art that blends traditional action adventure elements with more streamlined exploration mechanics akin to those in the Legend of Zelda franchise. Developed by Matrix Software and originally published by SCEI in Japan, It was later released by Working Designs in the US and Psygnosis in Europe. In 2010, the Working Designs version was re-released on the Playstation Network by Monkeypaw Games.

    Known as "The Adventures of Alundra" in Europe, the game is viewed from a top-down perspective where the player takes control of a young boy named Alundra who realizes not long into the story that he has the ability to enter people's dreams and reveal their inner demons. The game is a real-time action adventure where enemies can be engaged where they stand with quick weapon strikes and puzzles must be solved using intelligence, skill and agility as the player attempts to navigate the game's numerous settings and landscapes to further the storyline. These action elements are blended with more traditional RPG components such as strengthening Alundra's attributes over time and collecting an array of skills, weapons, armor, and useful items.


    Alundra's gameplay is very much in the same vein as the early Zelda games, a top-down 2D world in which the player can move up, down, forwards and backwards. Alundra will encounter enemies in real-time in the environments, and can attack them on the spot using a variety of weapons including swords, flails, bows and wands. The player will acquire these weapons as they progress through the main story, which is both a lengthy campaign and challenging. Alundra has plentiful puzzles, some of which will require the player to pull off some quick moves, and platforming style challenges. Other puzzles require much more thought and attention. The game is well noted for having some extremely difficult puzzles which will challenge even veterans of similar games.


    Alundra's soundtrack consists of one CD and includes 26 songs in all. Some songs from the game were not included in the game due to them being the same song, but using different instruments. The soundtrack was composed by Kohei Tanaka

    1. Alundra
    2. The Village of Inoa
    3. The Wind That Shook the Earth
    4. The House of Taran
    5. Nightmare
    6. Requiem
    7. Dungeon
    8. Murgg Village
    9. Ra's Underground Hideout
    10. Desert
    11. Dream a Dream
    12. Kline's Dream
    13. The Lizardman's Liar
    14. The Use of Meia
    15. Nirude, the Forgotten God
    16. Miming, the Insignificant Leader
    17. Underwater
    18. The Fire Mountain Torra
    19. The Child's Dream
    20. Ronin, the Priest Gone Astray
    21. The Shrine of the Lake
    22. The Black Angel Come Forth
    23. The One Who Hates Man
    24. The Wrath of God
    25. Melzas, the Combined God
    26. Reflecting
    27. Ending
    28. Tears (Staff Roll)

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.