I grew up with an Amiga 500 and while I don't feel like particularly many of the games I played on it back in the day hold up now, these are the few that are standouts in my mind as possibly being interesting to look at.
Apprentice is a pretty simple platformer where you carry boxes around and chuck them at enemies or sometimes stack them to climb, or use them to cross water. Also there are brooms that can kick boxes back at you. It looks pretty good, has a pretty great amiga style sound and music from that Giana Sisters guy, Chris Hulsbeck.
(Some of the music is absolutely fantastic)
Morph I played on the Amiga CD32, but there was a version for regular Amiga. It's a puzzle game where you change between 4 different states to get cogs and evade hazards. Pretty cool.
Superfrog from Team 17 is probably also noteworthy. It's pretty and moves quickly. Sort of too focused on mindless "point item" collecting to really hold up today, I feel.
Global Gladiators seems to have had a lot of versions, I thought the sound was best on the version I grew up with, naturally. In the game, you shoot gunk out of Super Soakers at slime and Ronald Mcdonald is there. Eventually you meet beavers.
Zool is a pretty terrible game I'm sure, especially trying to play it on a single button joystick. Reading how it was hyped as a Sonic and Mario killer by amiga fans at the time is pretty funny. It was one of those games that had a crazy codewheel, that I actually kept around for a long time. It was neat. Also I like Zool's design.
You already know about Flashback.
Revenge of the Mutant Camels is a game I didn't know the name of until googling it for this thread (I probably couldn't read, much less read English when I first played it). Turns out that it's a game by Jeff Minter. That makes....too much sense in retrospect. Anyway it's a crazy co-op shooter where you play a camel and I want to say a cigarrette is a powerup.
aside from those, most of my experience with the Amiga came from a ton of small games and game demos that must have come with magazines my dad bought at some point. Some of the game demos, like those for Silly Putty, Yo! Joe! or Catch 'em, didn't seem to hold up as well as full games, as they did as the endlessly revisited demos of my childhood. But maybe they're still worth looking at.
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