Anthem
Game » consists of 7 releases. Released Feb 15, 2019
A multiplayer-focused third-person action RPG from the studio behind Mass Effect and Dragon Age, featuring fully-customizable exo-suits (known as Javelins) with a wide variety of special abilities.
Metascore Chocolate Bars
You never really want to see a project fail because of all those years of work the people making it put into the thing, but I can't think of another big name game, from a big publisher, that released in such a middling state. It's not even that it's a bad game but that it seems like such a big nothing - it's dizzying.
I dunno man, that ratio might be off. Does that mean the game is 62% dark? In that case is the game 38% milk . . . toast? Because it's considerably higher from what I've played.
The company I work for uses "Anthem"-branded toilet paper. It's a small-town paper manufacturer, apparently.
Needless to say, the temptation to meme it is real.
@fezrock @deckard
It's the cocoa percentage, not the metacritic score (which is lower than this). The chocolate was made for the dev team launch party.
Quite why anyone would think a generic chocolate bar with your project name on it would make a good celebratory gift is anyone's guess though...
@fezrock: I'm seen some high 60s and high 70s that weren't divisible by 5.
@mike: Destiny was lacking in content but the general gameplay was fun and satisfying even at launch - people were hooked on playing what little was there to the point of standing outside a cave and shooting into it for hours. Anthem doesn’t seem to have any hooks, it’s all just flat.
I mean that's not fair, every game has it's hooks into someone, it depends how many when it comes to a game like this that determines what matters. If it has enough people playing, we get more cash shop crap and content, if not, the game is done with updates in 9-12 months; forever.
@fezrock @deckard
It's the cocoa percentage, not the metacritic score (which is lower than this). The chocolate was made for the dev team launch party.
Quite why anyone would think a generic chocolate bar with your project name on it would make a good celebratory gift is anyone's guess though...
This is the most upsetting thing about Anthem by far.
I am enjoying ragging on this game because I got suckered into a preorder I couldn't get out of and I feel that earns me a little bit of good-natured ribbing, but even though the game's pretty much not for me -- I don't think I'm all that wild about third-person shooters -- I really do wish the game well and hope it finds a lasting and devoted audience. It sucks when a game people like goes under because of lack of support, or lack of faith, or jerks like me unfairly maligning something a lot of people seem to really like for a cheap laugh.
This was just *too good* not to share.
@humanity: The graphics and gameplay are good, it probably has the best story in a looter shooter, but that's not saying much. It needs better mission design and more endgame stuff, that's about it IMO. Division and Destiny launched in worse shape to me - at least Anthem's content is free. D1 wanted us to replay missions dozens of times then pay for DLC to get the good stuff.
@deathstriker: Yah I guess it's just a matter of taste. Everything I've seen of Anthem has looked incredibly dull to me and yet I spent dozens of hours playing Division. I guess I just thought the level design was more interesting in the Division, the way you entered a subway and somehow ended up on the rooftop of a building at the very end, and then you rappelled down some scaffolding to the place where the mission begun in the first place. The fact that I lived in NYC for a long time probably had something to do with it as well. The loot was admittedly awful in Division as far as RPG-dress-up goes. Oh wow a blue beanie or a legendary green beanie..
@creepingdeath0: Metacritic scores are very close to this though, which is obviously what the joke is implying. It's got a 60 on PC, 63 on PS4, and 65 on XOne, and if you average them together based on how many reviews (since PC has drastically more reviews due to early access, and I know that this is probably the wrong way to do this math, it's just faster as I'm not going to look up the individual scores of all 75 reviews), it comes out to about 61.02, so really close to that 62. I also agree that this was a terrible decision by Bioware to do if this was indeed taken there, haha.
For those comparing Destiny 1's launch and The Division, if we are using Metacritic as the barometer (I'd probably advise against but ok), Destiny 1 launched to a 76/75 Metacritic and The Division 80/80/79. IMO there is a pretty huge gap between upper 70's and low 80's and barely scratching 60's. The last EA game to do this bad was NBA Live 15... I'm not saying Destiny 1/The Division had the type of success that future iterations (Taken King, Destiny 2, Forsaken) had or The Division 2 looks poised to, but from a Metacritic perspective, Anthem is really being dumped on right now. And while I'm enjoying parts of it (mostly just my friends and any game that lets me hang out with them), it pretty much deserves all of the criticisms, and as a Bioware fan I kind of hate it and am a bit sad about it.
Note: Since it's being talked about, Anthem's story was really bad IMO. Not The Division bad, but definitely worse than any of the kinda meh stories Destiny has told since House of Wolves in Y1 (and yes, I thought it was worse than Osiris). The only even remotely interesting encounter IMO was the Bartender stuff that was just dialogue tree's you could easily skip. I've found myself just using the O button to skip the vast majority of it, because it's super lame and uninteresting. This is so far removed from the Mass Effect 1-3 Bioware Edmonton, and the Drew Karpyshyn's loss is very clear.
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