Something went wrong. Try again later
    Follow

    Antichamber

    Game » consists of 1 releases. Released Jan 31, 2013

    A first-person exploration/puzzle game set within a boldly-colored world with a focus on non-euclidean geometry and optical illusions.

    punkycrisps's Antichamber (Steam) (PC) review

    Avatar image for punkycrisps

    Brain-Busting Fun

    Alexander Bruce's Antichamber is, quite possibly, the best puzzle game since the original Portal (I set aside Portal 2 because its a sequel and, frankly, in an entirely different league thanks to the wonderful story). Not since that blindside surprise has a game drawn my attention and gotten me hooked on its puzzling. But while Portal could be tricky, I never had to work as hard as I have to solve Antichamber's devious rooms. It's longer, too, not just because it's more difficult. Whether all of that justifies the full price of $20 (I got it at launch discount of $15) is a tough question, but I don't think the answer is ultimately elusive.

    The magic of Antichamber begins with the simple visual style. While you can criticize games on the Unreal Engine for having noticeable graphical similarities, the use of simple lines and stark whiteness contrasted with vivid spashes of color makes this game wholly individual. Deepening the experience is the fantastic sound design that combines sparse music with ambient noises (ranging from waves crashing on a beach to the dull hum of large electronics) that enhance the already mind-twisting nature of the game. My one gripe with the presentation is the abundance of aliasing artifacts and the occasional glitchiness of walls and corners. It is most evident when you sit down to play the game for the first time, but thanks to the inherent sense of warped space Antichamber provides, even these problems can filter out of your perception as you play. And if you're anything like me, you will play and play and play.

    There is a great balance, mostly, with the puzzles here that gives you just enough success to keep you going while not being trivial. Granted, as I reached deeper into the maze that is the game map, I started to find myself yelping with almost as much frustration as celebration. But, that is the thing with this game; even when it is frustrating you on one end, the large map provides ample opportunity for a jolt of sweet, sweet victory to keep you playing. The primary puzzle mode of moving small colored cubes with your series of similarly colored guns does end up being the source of the most annoyance, and that's in a game where (as per the Quick Look) you might find yourself having to run along an apparently unending circular hallway in order to progress. I do wish that there had been a way to better or more directly express how the different cube manipulation techniques worked, but with enough experimentation you can come to the right conclusions. And once you've learned the rules of Antichamber's warped world, the grin becomes nigh impossible to wipe from your face. At least, until the next puzzle room.

    In all, I have to give Antichamber big, big props for being a unique and engrossing puzzler. It looks and feels fantastic, and has an approach to level design that is brain-busting but fun. It is a wonderful case of a long-gestating title coming out fully formed and none the worse for the time. However, there is just enough roughness to keep this one off the 5-star list (but that's not so much a knock on Antichamber as it is a statement of how I feel about giving out 5-star ratings). It is definitely a recommended play for every puzzle-solver you know.

    Other reviews for Antichamber (Steam) (PC)

      Antichamber Review 0

      Antichamber is easy to dismiss as a Portal clone at first glance; it is a first person puzzle game wherein you move from chamber to chamber, equipped with a puzzle “gun” which interacts with your environment. But while Portal deals mostly in learning the rules of its mechanics and then adding complexity to those mechanics, Antichamber is a game which aims to subvert your expectations about how a puzzle should fundamentally work. It makes you question the unspoken rules that video gam...

      1 out of 1 found this review helpful.

      A brain-buster for sometimes the wrong reasons, this puzzler is still worth your time. 0

      A game like Antichamber should not be played by people like myself; games that have puzzles that go beyond merely logic, reasoning, memorization or problem solving and into the realm of beating your head against it until a solution reveals itself do not sit entirely well with me. This is more an issue with myself than those types of games for sure, but while Antichamber does take a couple of cues from Portal, this title is a drastically different experience that, while at times went way over my...

      1 out of 1 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.