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Characters that are described and interact with the character primarily or only via audio (most often through dialogue, but usually also using some audio effects). As opposed to cutscenes which often emulate film, the way aural characters are presented in games often more closely parallels radio dramas and other audio-exclusive media.
Either a force of over arching evil or a parody of the real world. The corporation is a common concept found in Video Games.
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
Well after a game's release, a developer will patch in a different ending to the game.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
A hostile artificial intelligence, or "rogue AI", is a synthetic being that has turned on its creators. Among the most famous rogue AIs from video games are SHODAN (System Shock) and GLaDOS (Portal).
Physics play an important part in this game in solving puzzles and/or combat. Notable examples include the Gravity Gun from Half-Life 2, and the Force Powers from Star Wars: Force Unleashed.
A portal is a hole in reality connected to another hole in reality, whether magical or scientific in nature, that allows a person to instantly travel incredibly vast distances simply by walking through one.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
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