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    Boss Pattern

    Concept »

    A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.

    Short summary describing this concept.

    Boss Pattern last edited by Marino on 07/28/22 04:34PM View full history


    A boss is usually the most powerful enemy of a game. Its attacks are devastating and can be a real challenge for the player to beat. Luckily, one thing that always gives the boss away is its pattern.  

    Like most A.I., bosses follow a pattern that repeats over and over. These patterns usually involve a series of attacks and may change according to the situation. For example, a boss may have a long ranged attack, a close-in rush attack and a ground pound that damages everything around it. After a while, the player starts to memorize the pattern and how to get around the boss. A seemingly impossible boss suddenly becomes very easy.

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