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Game » consists of 11 releases. Released Oct 28, 2022
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
A tiered reward system usually involving players having to purchase to acquire certain rewards.
Launched by Blizzard in 1997, this service provides a solid online foundation to Blizzard's franchises such as the Diablo, StarCraft and WarCraft series. As a constantly evolving service, a new version, Battle.net 2.0, was released in 2010 with the release of Starcraft 2.
A mode in which one team plants a bomb at a designated location and the other tries to defuse it. Traditionally this is a no-respawn mode.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
Any game where players progress through difficult challenges that usually provide points or medals based on performance.
A Multiplayer game mode where two opposing teams battle for flags, bases, or outposts
Whether through microtransactions or loot drops, getting that special hat or extra-sparkly pair of pants allows players to put their personal stamp on a character, without giving them a gameplay advantage.
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
A system allowing players on different gaming platforms to play together.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
A gameplay mode that pits two or more players in a fight to the death. John Romero is credited with coining the multiplayer term "deathmatch."
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
The power of projecting searing hot beams of energy from the eyes, a power made famous by Superman. Using it to incinerate or bi-sect people is a favorite tactic for evil Superman figures.
A rendering technology using lighting with a larger dynamic range to create more realistic images.
Some games require players to accept a terms of service agreement before playing or connecting to online services.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
Games which allow players to interact with others over the internet.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Some games allow players to adjust a safe zone to account for overscan.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
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