The Dunia Engine is a game engine designed by Kirmaan Aboobaker while working at Crytek. The name means "World" in Arabic, Persian, Hindi, Urdu, Bengali, Turkish, Malay, and Swahili. It is based on the CryEngine but was heavily modified for use in Far Cry 2. Its sequel Far Cry 3 is using an advanced version of the Dunia Engine, called Dunia 2.
Dunia Engine Features
- Dynamic weather
- Dynamic fire propagation
- Volumetric lighting
- Realistic fire
- Physics
- Day/night cycles
- Dynamic music system
- RealTree (Real-Time Foliage Re-growth)
- Weapon wear and tear
- Non-scripted enemy A.I.
- Radiosity
- Compatibility with amBX technology for special effects(with the proper hardware)
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