Quick Time Event discussion *PRESS A!, PRESS Y!, JIGGLE ANALOG!*

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r3b3lr0b0t

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#1  Edited By r3b3lr0b0t

I'd much rather have real gameplay instead of "interactive" cutscenes.

Agree? Disagree?




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Demyx

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#2  Edited By Demyx

If used correctly, and sparingly I have no problem with them.

But most of the time I feel they are needless.

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Willy105

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#3  Edited By Willy105

Honestly, I don't like them.

God of War and The Force Unleashed showed me how bad they were.

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Arkthemaniac

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#4  Edited By Arkthemaniac

QTEs are fillers for bad design.

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Endogene

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#5  Edited By Endogene

I rather see a standard death animation that shows me that i was skill full enough to defeat a certain enemy than losing to that enemy because i forgot to press X at the correct time.

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Hayden54

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#6  Edited By Hayden54

It depends on how they are implemented. If it is just a press x to not die, then I agree they are a waste of space. But if what has been shown on Heavy Rain where it's press X to fight, circle to hide and square to run or something along those lines then it starts to become a bit more interesting.
It's very easy to be lazy with QTEs, but if a creative effort is made they can be useful.

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Ma7moud

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#7  Edited By Ma7moud

I just hate Quick time events, I find them stupid I'd rather watch the cutscene without pressing buttons.

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danielkempster

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#8  Edited By danielkempster

While I do agree they show a lack of innovation on the developers' part, I don't mind a game with QTEs if they're well implemented. For me, God of War is an example of a franchise that does QTEs well by mixing them up with the standard frenetic combat and (I think this next point is key) doesn't take you out of the action. The QTEs are seamlessly integrated into the combat system and as a result don't feel as intrusive as QTEs in cutscenes. Games like Resident Evil 4 and Tomb Raider: Legend incorporate unnecessary QTEs into the cutscenes and that pisses me off.

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clarke0

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#9  Edited By clarke0

Way too many games use QTEs and they are just about universally hated. Why can't they just go away? :(

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wefwefasdf

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#10  Edited By wefwefasdf

It depends. Sometimes I would rather just watch the cutscene.

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Win

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#11  Edited By Win

I feel that God of War did them fairly well, mostly because you had to start them at known times. But it is a real pain if they just pop up out of nowhere without any warning. 

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Bulldog19892

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#12  Edited By Bulldog19892

I hate it when they come out of nowhere just after you've sat back and relaxed a la Resident Evil 4.

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Absurd

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#13  Edited By Absurd
Win said:
"I feel that God of War did them fairly well, mostly because you had to start them at known times. But it is a real pain if they just pop up out of nowhere without any warning. "
Same, I liked how they did it in god of war, It got a bit boring after awhile though
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jakob187

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#14  Edited By jakob187

The only times that I've ever liked quick-time events was in God of War and Resident Evil 4.  I just think that the way the QTE's forced you to stay focused during the cinematics was awesome.

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Mattzz10

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#15  Edited By Mattzz10

QTE also let you see things the caracter does that wouldn't be possible with the control scheme.  So it is either that or just sit back and watch.