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    Jetpack Cat

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    Jetpack Cat is a game about a cat with a jetpack.

    Gameplay Question...

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    Embodiment

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    #1  Edited By Embodiment

    I was wondering if anyone knew the answer to a gameplay question I have.

    I intend on playing the Monorail Cat class on the UpgradedRAM server type when the game finally launches, and I was wondering if the Invisibility bonus to the bike stat would stack with the class talent that boosts all transportation skills, visible or otherwise, by 20%.  Keep in mind I will be playing the "Tabby" race which includes an innate racial bonus of +5 to all mobility stats when in the ceiling.

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    Vaxadrin

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    #2  Edited By Vaxadrin

    We have actually nerfed the bike stat for the tabby race, as we encountered an unexpected scenario in the closed beta where players would stack invisibility on both their bike and sandwich stats, which lead to heavy imbalances on the CvC server.  We're also considering removing the Monorail Cat classes, and repurposing their art assets to make epic mounts.

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    #3  Edited By Embodiment

    Oh, thank you, that was very informative.

    However, this change naturally leads into my next question.  If a Tabby player possesses the Epic Lime Helmet rumored to be the quest reward for killing 99 doodz in the "Base of B'Nargil" raid instance, the +15 bonus to their bike stat would still be lower than an intended "slower" class like the Dunecat, because Persian Dunecats  have access to the racial CycleMaster skill as well as the overall Flavor bonus granted by their class.  What do you plan on doing to maintain balance in a CvC environment, where theoretically a Dunecat could chain-cast the Crysknife spell while under the effects of the FastCat ability, and a Tabby Pokemaster could not counter the attack due to the long cooldown of his Showing spell?

    Also, will player characters have whiskers?

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    #4  Edited By Vaxadrin

    This is something that has been brought to our attention a few times in the beta.  We're actually adding a negative status effect to the FastCat ability to balance out that potential exploit, by having it drain your Cheezburger stat while it's active.  We're also adding an innate ability to the Pokemaster class that allows the player to show the opponent their Pokemans, which creates a stunning effect by increasing all the opponent's cooldowns by 30%.  As for your other questions, the player characters will have whiskers, but only if you're using DirectX 10.

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    #5  Edited By Embodiment

    I have a question about the proposed "Hardcore" mode of the game.  We all know that enemies will have twice as much life, fire twice as many bullets, will be twice as large, and will be thrice in number.  We know that they can all teleport and heal themselves using their infinite mana.  It's also been announced that there will be no cheezburger powerups in the entire game, making the player beat it entirely with one bar of jetpack power.  Also at E3 it was announced that death in Hardcore mode would delete your saved game, uninstall the program, and put no less than 10 viruses on your computer.  My question is, what color will the bullets that JPC shoots be?

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    #6  Edited By Vaxadrin

    Shooting is disabled in Hardcore mode.

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