Something went wrong. Try again later
    Follow

    Lightning Returns: Final Fantasy XIII

    Game » consists of 11 releases. Released Nov 21, 2013

    The final game in Lightning's story arc in the Final Fantasy XIII universe.

    Lightning Returns E3 trailer (2014/2/11 US & 2/14 Europe)

    • 54 results
    • 1
    • 2
    Avatar image for toowalrus
    toowalrus

    13408

    Forum Posts

    29

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    Unreasonably excited.

    Avatar image for sparky_buzzsaw
    sparky_buzzsaw

    9901

    Forum Posts

    3772

    Wiki Points

    0

    Followers

    Reviews: 39

    User Lists: 42

    @demoskinos: If I didn't replay Final Fantasy VII-X on a regular basis, you'd be absolutely right. But now that I'm in my thirties and have approached the games with a critical eye rather than that of a teenager's, I still find myself gravitating towards the mechanics of those games over XIII. And as for your point about incremental changes, I completely disagree. Each of those games sees large changes in practically every aspect save the ATB system. Some of them work really well (VII, IX, and X), while others (VIII, I'm looking at you) have some neat ideas that just don't work out well - but they tried to keep it fresh and interesting while sticking to the basics of what made a Final Fantasy game. You're also assuming I haven't given XIII a fair shot, which isn't accurate - I just haven't played XIII-2.

    In any case, we're not going to reach some mutual epiphany on this, so I'm going to leave this conversation with this - some people genuinely like old-school mechanics for very good reasons, not just for nostalgia's sake. I may sound like one of those old die-hard "FFVIII is teh bestorz!" fans, but I'm always going to prefer my traditional RPGs to have a slower pace - and a world I can actually explore.

    Avatar image for musubi
    musubi

    17524

    Forum Posts

    5650

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 17

    #53  Edited By musubi

    @sparky_buzzsaw: Like I said I dont really expect you to change your opinion. However I think you misread or possibly I mis-typed in my 4am delirium I wasn't so much taking the old games to task as much as Im saying if they didn't continue to shift the paradigm of what final fantasy is eventually they WOULD get to that point. And honestly that's exactly the thing they have been different every time which is what is exciting about the series.

    Avatar image for fredchuckdave
    Fredchuckdave

    10824

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #54  Edited By Fredchuckdave

    @sparky_buzzsaw: Final Fantasy XIII has an extremely challenging combat system; it might be "hand holdy" for the first 5 hours or whatever but after that the bosses are long and brutal especially if you don't know what you're doing (the second Barthandelus fight is the hardest non optional boss fight in the series, edging out Zeromus in Final Fantasy IV finally; though you can "grind" to make it easier). For me I like that a whole lot, but I could see that rubbing some people the wrong way. XIII-2 appears to be a bit easier so far on the normal difficulty; but if you set constraints it can still be a motherfucker. And I'm not talking gimmick exploitation runs (e.g. you can be unhittable in Final Fantasy VI with the right setup and beat Kefka at level 5 or whatever) just striving not to overlevel more or less.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.