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Gee_rad

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  • Gee_rad posted a message on the post Arcade Pit: Team Jiki Warson vs Team Free V Bucks.

    This page is the only hit for "Legend of the Hidden Sphinx" on Google.

  • Gee_rad posted a message on the post Dune: Spice Wars.

    If you wanna be my lover,You gotta get with my Fremen

  • Gee_rad posted a message on the post Nickelodeon All-Star Brawl.

    Scientifically speaking, this game is unplayable because not only does it not have Tencount, but it also doesn't have Stick Stickly.

  • Gee_rad posted a message on the post Armed and Rangerous EP 02.

    I know Jan doesn't want to commit to any Super Sentai stuff, but I would really like to hear his reactions to Zyuranger.

  • Gee_rad posted a message on the post Bakalar unboxes The Mandalorian pinball machine.

    @bakoomerang said:This is a cool look at something that most of us would normally never get to see, but I don't get what this arrangement is between Stern and Jeff? Like why would they send him a bran...

  • Gee_rad posted a message on the post Axiom Verge 2.

    Nano machines are like Micro machines except John Moschitta Jr. talks even faster.

  • Gee_rad posted a message on the post The Hitmazing Race.

    YES. Inject the Hitman Trilogy % speedrun race directly into my veins.

  • Gee_rad posted a message on the post Part 14.

    Ben leaving on a high note. O7But it's VERY funny to me that the practice run is still the one that got the deepest.

  • Gee_rad posted a message on the post Part 06.

    I think Ben was joking about Gilligan's Island on an asteroid, but they did almost exactly that: https://en.wikipedia.org/wiki/Gilligan%27s_Planet

  • Gee_rad posted a message on the post Jeff Bakalar's Top 10 IPs That Should Immediately be Pinball Machines.

    I like the Die Hard one a lot.Also, I think there should be a bonus for completing M-A-C within x seconds of completing the DENNIS System Mode.

  • Gee_rad posted a message on the post THE COMMISSIONER OF BLASEBALL Parker MacMillan IIIII's Top 10 Games(?) of 2020.

    what

  • Gee_rad posted a message on the post Part 02.

    Ben, the thing that you discovered with the numlock is that if you type a number and then a direction, you will move in that direction for that many turns (no matter what). So you spent 564 turns run...

  • Gee_rad posted a message on the post Part 01.

    Excited for this feature!Good for your first two runs, but try to remember to use the diagonal movement more, and if you have to fight multiple monsters do it in a corridor so you only have to face o...

  • Gee_rad posted a message on the post Mahjong Mornings IV.

    There have been four different Lupin III jacket colors: Green, Red, Pink, and Blue, in that order.

  • Gee_rad posted a message on the post Crash Bandicoot 4: It's About Time.

    Loot My Fruit

  • Gee_rad posted a message on the post Where in the World Is Carmen Sandiego?.

    Where in the World is Carmen Sandiego? theme was a bop. https://youtu.be/s1EIUP8tvbE

  • Gee_rad posted a message on the post Paper Mario: The Origami King.

    That boy ain't right

  • Gee_rad posted a message in the forum topic Should games reviews acknowledge poor studio conditions?. on the General Discussion board

    As someone who's worked in game dev, I'm all for an outlet discussing the working conditions as part of the review. The only problem is that, outside of some indie games, you'll end up with a similar ...

  • Gee_rad posted a message on the post 637: Slow Off King.

    I wanna stick up for FTL a bit. It's true that there are a lot of ways to get to the Flagship and have 0 chance of beating it, but I've beaten it on Normal with every ship type, and it's definitely n...

  • Gee_rad posted a message on the post 100 Baby Challenge - Part 1 [Live!].

    Anyone wondering about the specific rules: https://snarky-sims-witch.tumblr.com/post/181535303038/tos-i-am-the-original-writer-of-the-sims-4-versionAlso, I don't really care about The Sims, but I sup...