Sorry Grubb, but I think the atom shooting would have helped in Bubsy 3d, at least a little bit. It almost feels like a crutch put in because jumping on an enemy's head is so maddeningly imprecise. Don't get me wrong, the shooting is also awful: because there's such a short window to shoot before the atom explodes, you basically have to line up a shot beforehand by standing behind the atom and hopping side to side. But, because a lot of enemies have relatively short aggro ranges, you can be out of range and take your time. At least for the first part of the game; those later levels are cramped thanks to all the instant death pits and more enemies are off the plane where the atoms are so shooting isn't even an option.
Watching live, I really thought the name about to be dropped for the new series would be shite club. Anyway, not a surprise to see the coward Dan Rykert contrive his way out of playing more Sonic 06 with some primo bull. 1 whole game for a little under a third of Sonic 06? Shame on you Dan.
Prey is really great, once you get over the hump. After Prey though, you gotta play Prey Mooncrash: it's a proto-Deathloop, but doesn't have the latters linear meta progression. Instead, its much more of an actual roguelite, and rewards you for playing your own way. I actually think Mooncrash is better than Prey, but only when viewed from the vantage of having played Prey. There's so much smart design in there, its a real shame more of it wasn't brought forward into Deathloop.
Man, I haven't thought about Freelance Astronauts for fucking years. The Retsuprae and Game Informer playthroughs are my go-to Sonic 06 experiences, although the Game Informer one maybe takes it just for the raw amount of human misery over the course of the playthrough.
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