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yagami

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"Heaven" or "Hell"? Where would you want to go?

First off, I am an Atheist. I don't believe in irrational bullshit such as "god(s)", "heaven" and "hell". Why? No evidence, and loads of contradictions in respective books. Still I came to think about where I wanted to go IF "heaven" and "hell" existed.

I have this furious hatred for evil people. Evil people are... well, evil. But hold on, what makes a person evil? It is a matter of what YOU think is evil.

I tend to think that people who refuse to think logically and accept being wrong are evil. Why? Because they are intellectually dishonest towards themselves.

What is so dangerous about that? Being honest with oneself is the most important thing there is. To accept being wrong, and learn from it is equally as important.

Anyway, when it comes down to the point, there's no such thing as universally evil. Some find for example abortion as being evil, some see it as a good thing. Why? Well if X has been raped and doesn't want to have the child, she should have the right to not have the child. - No? No. Some people will say No. These people according to me (because there is no true universal evil) are evil. Why are these people evil? Because they try to limit a person's rights of her own body.

To me, if a person wants to smoke weed, LET THEM. Their body, their life. If a person wants to die.. LET THEM. (However, one may consider talking about it first. BUT, if the person seriously feels THAT bad about being alive, let them. It is their life.)

Now, if a person wants to blow herself up for the sake of Allah... LET HER! But at the same time, don't let her do it in public. If she wants to blow up, let her do it in private so that nobody else gets hurt. One can decide about ones own body, but not the body of anyone else's if it would harm that person in a bad way.

To get to the point... the biblical "Heaven" would be the biblical "Hell" to me, and vice versa. I can't stand people who deny thinking openly, I outright HATE such folks way of thinking.

So, if I could choose, I'd gladly go to "hell" (the fiery place) because to me, "heaven" would be a fucking nightmare. It would be Dead Island FOREVER... (zombies = folks who refuse to/can't think) ...Ok, that came out wrong because Dead Island is fun as fuck. Let me put it this way.. "heaven" would be like watching Rick Perry's "Strong" commercial for all time.

Rick Perry is a brainless CUNT who ought to be sacrificed to cats as food, minced meat. ...Ok, mean to the cats, sorry.. Just grind him up in a fucking meatgrinder... I'll be satisfied with that.

Religion is harmful, not only because of how people think, but how it affects other less intelligent people to also buy into it. It also is harmful when it is forced upon in schools. I wish it a quick death with all of my Spartan heart.

Please specify REASONS to why you would want to go to x. Thank you. ^.^

93 Comments

COCK! An idea to a VERY special game.

I am a fan of bad language. I was sitting here listening to the always oh so charismatic Jeff Gerstmann's Too Many Questions - Not Enough Jars, when the idea just struck me.

What if someone made a game where you curse people to death...? The more vulgar you get, the better combo you get. If you do sentences, the combo expands.

The game itself would either be an adventure stylized game like Final Fantasy, or a fighting game, like Street Fighter.

The game would be a voiceover game so you have to use Kinect, OR, keyboard support/microphone app, which of course wouldn't make it a voiceover game (keyboard), but could have the characters scream out the cursewords instead.

I'm thinking that limits are bad.. sooo... why limit your cursewords?

Now you may think, what else? - Well, you can set the volume of the word, and tone, in-game, which increases the damage and other stuff.

Now, there would be limits to how many words that can be upped in volume, i'm thinking... 1 word for starters.

Tone - Tone is how you set-up your sentences/words. - Angry, sad, upset, hateful, jolly, feminine, babyish, teen, old, mature, girly, boyish, snob, african, européan, asian, russian, indian (India), japanese, and so on...

I'd say making up brand new curse-ntences gives higher score than using the same sentence over and over, and will decrease in power the more you use it, this will have you making up more and more hardcore swearwords.

Example: - Motherfucking asshole. (Used 1 time.) = 350 damage. (We can assume that the enemies have around 300 hp at the start of the game.) So the result is that the enemies bodies melts away/explode in a very very hardcore and brutal way.

Motherfucking asshole. (Used 10 times.) = 200 damage. - Used 100 times = 50 damage.

Now, if you set a tone, and increase volume, you can get incredibly different damage depending on enemy types.

Example: - Enemy = 1 Old man. - An old man wouldn't like a "girly" voice as it may be seen as extremely offensive, evenmore so than from another "old", or "mature" person. - So, if "Motherfucking asshole" used 100 times = 50 damage, but since you have "girly" tone, the damage is x 3. Now, let's say you increase the volume for the word "asshole", it is an automatic addition to the total damage depending on how loudly the swearword is yelled, there are 51 levels of volume, 25 for decrease, 25 for increase, and 0 for default.

You can as such set-up the volume for a power-word, "vol-10 mother vol+10 FUCKING vol + 20 ASSHOLE!!!" - Where "ASSHOLE!!!" is the power word.

There'd be ways later in the game to be able to mix different tones and so on. There'd also be extensions. That is to draw out wovels to make the words evenmore powerful.

Finally, we have the Overkill combos. If you get your Curse meter full (charges by how well you curse), you will be able to curse out one hell of a sentence. The longer you curse, the more extreme the combo will get, there would be no end until you yourself finish cursing. This Overkill mode has you recognize your own voice, and in what tone and volume you curse, you can overlap the volume level to go up to between -25 to +150 - whereas 150 is you flat-out screaming your lungs out.

15 Comments

Complete my Gouki Challenge(s)!

Alright, here's a few combos for you Gouki/Akuma players to figure out.

And just for fun, i'm gonna name my combos to lame names.

Before we start, I will say that I have CONFIRMED all of the listed ones as WORKING!


Quadruple Hadou:  Gou Zankuu (Air) -> EX Gou Zankuu (Air) -> Gou Hadou

- 4 Hits

Raindrops: EX Gou Zankuu (Air) -> EX Gou Zankuu (Air) -> EX Gou Zankuu (Air) -> EX Gou Zankuu (Air)

- 7-8 Hits

Good luck, let me know if you've completed them.

1 Comments

Street Fighter IV: Ryu Combos

Ideas for combos to Ryu.

NOTE: This is just a remainder to myself.

Legend:


C = Crouching.
/ = Or.
? = Unsure.

C-T = Cornertrap.

FADC = Cancel a Special/EX move into a Focus Attack Dash Cancel.

Just Hit = Barely hit the opponent. (Shoryuken (HP) 1 hit.)

Late Hit = Wait for it, you want as many hits as possible, so get the opponent near and close to you. (Shoryuken (HP) 3 hits.)

Just Command = Start the command in air while on one side of the opponent and finish the command when on the other side.
(Just Command example: Shoryuken = (From left side to right) F (To the left of opponent, while in the air), "D, DB" (To the right of opponent, still airborne/landing), P

Quick Command (Quick) = Instantly execute....

Shinkuu Tatsumaki = EX version of Tatsumaki Senpuu Kyaku.

Shakunetsu Hadouken = EX version of Hadouken.

Fast Recovery = Fast recover from hitting an airborne opponent, gives you time to execute yet another attack.
(Fast Recovery example: Shoryuken -> Shoryuken = Hit an airborne opponent with a LP Shoryuken, Fast Recover, then do yet another Shoryuken.)

Reset = Resets the opponents juggle parameter.

-

Things I need to try!

1: (Right next to a C-T'd opponent.) Jump (Up/Up Forward) -> Shinkuu Tatsumaki  (Hit the chest/throat of the opponent, has to be deadly accurate.) -> Shoryuken (LP) (Just Hit) (Fast Recovery) -> C.MP (Reset) -> (Just Hit) Shinkuu Hadouken.

2: Hadouken -> Shinkuu Hadouken -> Metsu Hadouken.

3: (To C-T'd opponent.) Forward+HP -> C.LK -> Hadouken -> Shinkuu Hadouken -> Metsu Hadouken.

4: (To C-T'd opponent.) Forward+HP -> C.LK -> Hadouken -> Shinkuu Hadouken -> Tatsumaki Senpuu Kyaku.

5: (To C-T'd opponent.) Forward+HP -> C.LK -> Hadouken -> Shinkuu Hadouken -> Shoryuken.

6: (To C-T'd opponent.) Forward+HP -> C.LK -> Shakunetsu Hadouken -> Metsu Hadouken.

7: (To C-T'd opponent.) Shakunetsu Hadouken -> FADC -> Shinkuu Tatsumaki -> Metsu Hadouken.

8: Forward+HP -> Shoryuken -> FADC -> Shinkuu Tatsumaki -> Shoryuken (Just Command(?)).

9: Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.LP -> C.LK -> Shakunetsu Hadouken -> Quick: Metsu Hadouken.

10: Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.MK -> Shakunetsu Hadouken (If enough energy.) -> Quick: Metsu Hadouken.

11: Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.LP -> C.LK -> C.MK (Opponent now Stunned.) -> Shoryuken -> FADC -> Forward+MP -> Forward+MP -> Forward+MP -> C.MP -> Shoryuken -> FADC -> Forward+MP -> Forward+MP -> Forward+MP -> Shakunetsu Hadouken (If enough energy.) -> Quick: Metsu Hadouken.

1 Comments

Street Fighter IV: Ken Combos

This basically is a place where I will add my ideas to Ken Masters' combos. I have never tried Street Fighter IV but I sure as hell will, and these are the things I want to find out about it, and Ken specifically. ^.^

NOTE: This is just a remainder to myself.

Legend:


C = Crouching.
/ = Or.
? = Unsure.

C-T = Cornertrap.

FADC = Cancel Special/EX move into a Focus Attack Dash Cancel.

Just Hit = Barely hit the opponent. (Shoryuken (HP) 1 hit.)

Late Hit = Wait for it, you want as many hits as possible, so get the opponent near and close to you. (Shoryuken (HP) 3 hits.)

Just Command = Start the command in air while on one side of the opponent and finish the command when on the other side.
(Just Command example: Shoryuken = (From left side to right) F (To the left of opponent, while in the air), "D, DB" (To the right of opponent, still airborne/landing), P

Quick Command (Quick) = Instantly execute....

Fast Recovery = Fast recover from hitting an airborne opponent, gives you time to execute yet another attack.
(Fast Recovery example: Shoryuken -> Shoryuken = Hit an airborne opponent with a LP Shoryuken, Fast Recover, then do yet another Shoryuken.)

Short = Short version of Shinryuken vs airborne opponents.

Reset = Resets the opponents juggle parameter.



Things I need to try!

1: Find a way to Kara Shoryuken.

2: Shoryu-Reppa -> Shinryuken. (C-T)

3: Shoryu-Reppa ~(Just Hit) (Just Hit vs airborne opponent.) -> Shoryuken (LP) -> Shoryuken (MP/HP) -> Shinryuken. (C-T)

4: Shoryuken (Any) -> FADC -> Shoryuken (Any) -> FADC -> Shoryuken (HP) (Late Hit) -> Shinryuken.

5: Jump (Up-Forward) EX Kuuchu Tatsumaki Senpuu Kyaku (In air to airborne opponent.) -> Land -> Quick & (Late Hit): Shoryuken (Any) -> FADC -> Jump (Up/Up-Forward) -> Quick: EX Kuuchu Tatsumaki Senpuu Kyaku -> (Just Command ~(?)) Shoryuken (LP) (Just Hit) -> Shinryuken (Short) (Quick) (Just Hit) - > Shoryuken
(HP) (Just Command) (?).

Reference: 02:19 & 03:25 = Shinryuken (Short)
  


6: Throw -> Shoryu-Reppa/Shinryuken.


7: Jump (Up-Forward, over opponent.) -> Jumping Roundhouse (Late Hit) (To back of opponent.) -> Quick: Tatsumaki Senpuu Kyaku (HK/EX) (Opponent now C-T'd and facing back.  (?)) -> C.MK/C.LK/C.MP/C.LP (?) -> Shoryuken (MP/HP) -> FADC -> Quick: Shoryuken (LP) (Just Hit) (Fast Recovery) -> Jump (Up) -> Quick: EX Kuuchu Tatsumaki Senpuu Kyaku -> Land -> Shoryuken (MP/HP) (Late Hit) (Just Command) -> Shinryuken.

8: Shoryuken -> FADC -> Quick: Shinryuken (Short) -> Quick: Shoryuken (LP) (Just Command) -> Shoryuken (LP/MP/HP) (Late Hit) (?) -> Shoryu-Reppa (?). (C-T)

9: Shinryuken (Short) -> Shoryuken (LP) (Just Command) (Quick) -> Shoryuken (MP/HP) (Late Hit) -> Shoryu-Reppa. (C-T)

10: EX Shoryuken -> FADC -> Quick: Dash
(Now on the other side of the opponent.) -> C.MP/C.LP (Reset (?)) -> EX Tatsumaki Senpuu Kyaku (Air hits.) -> Land -> Quick: Shinryuken.

11: MP, HP, Shoryuken -> FADC -> Quick: Dash (Now on the other side of the opponent.) -> MP, HP, Shoryuken -> FADC -> Quick: Dash (Now on the other side of the opponent.) -> MP, HP, Shoryuken (HP) -> Shinryuken. (Resets unknown. I suppose MP resets, not sure though.)




1 Comments

Online Speeding?! - Fibreoptic Cables, Online Gamers Dream!

I was talking about this in the Street Fighter IV section and decided that it could do good to do a little blog about this. Being my first blog EVER, I hope you will enjoy reading it. Feel free to comment below. ^^

So, the main reason about why some online games sadly fail, like Soul Calibur IV, is because of the internet connection. What we all DON'T have right now, counting out Sigbritt Löthberg.. who's the only person in the world who actually has it, is fibreoptic cables instead of copper. so what's the difference? Well, it is about 40 MILLION kb/sec. So to say, the new technique is allowing Mrs Löthberg to download stuff from the internet at an unbelievable speed, clocked at 40 GIGABYTE/sec. "However the main secret is that  behind Sigbritt's ultra-fast connection is a new modulation technique which allows data to be transferred directly between two routers up to 2,000 kilometres apart, with no intermediary transponders." - Also, "
according to Karlstad Stadsnät the distance is, in theory, unlimited - there is no data loss as long as the fibre is in place."
 - So, no data loss, no lag. No lag, enjoyable online gameplay. Enjoyable gameplay, happy persons. No teams complain about that they played bad due to laggy servers.
 Esports (Electronic Sports) would have a bright future
 and I would see it as being the start of something amazing.

With this being said, I really hope that we will all see fibreoptic cables in our homes soon enough so that every avid online gamer who sometimes would want to play Soul Calibur IV or anything else like that without having to lag out, actually CAN play without feeling any sort of lag at all. Right now, it just isn't possible, not worldwide, however, I have no doubt that once it has been done, when the cables are down, we will spend a sh*tload of time on beating the cr*p out of eachother and just have a jolly good time.

- Link to the article about Sigbritt Löthberg, in English!

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