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Giant Bomb Review

57 Comments

Neon White Review

5
  • NSW
  • PC

It gets its hooks in deep and fast, but the true fun and challenge in Neon White becomes apparent the more you play it.

If you grew up reading gaming magazines in the 90s, you might be familiar with full-page advertisements claiming that a game would cause any variety of extreme maladies. Eyelids being ripped off your face, thumbs and palms becoming bloodied, and, in the most severe cases, full cranial explosions. After one of my many late nights with Neon White, I finally felt like that dream of 90s game ads had become a reality. It actually felt like my eyeballs were vibrating enough to potentially pop and dribble down my face in a radical fashion.

Designed by Ben Esposito of Donut County, Neon White takes the bite-sized speedrun approach of Astro’s Playroom and expands on it tenfold. I had to stop playing Astro at times to ice my wrists and forearms; I have to avoid playing Neon White within an hour of sleeping because of a potent mix of adrenaline and a tendency to become preoccupied with pondering the optimal routes through the levels I just played.

No Caption Provided

Speedrun-focused games aren’t a new concept, but Neon White takes a decidedly novel approach to its 121 stages. It’s part first-person shooter, part resource management, and part puzzle game. Your resources take the form of various cards, each of which features a firing mode and a discard ability. The yellow card, for example, is a pistol that you can fire at range to kill enemies, but when discarded it functions as a double jump. Similarly, the uzi is also a bomb that can take out multiple enemies at once, but its shockwave can propel you up walls or across gaps if you're positioned correctly. A rocket launcher can take out groups of enemies but can also function as a grappling hook.

Each level has a finite amount of cards, and there's a great deal of satisfaction that comes from tinkering with them and figuring out the best way to use them. Maybe you can shoot that group of enemies with your uzi in lieu of bombing them – after all, that bomb could launch you over a wall and shave several seconds off your time if you're able to hold onto it a little longer. Instead of discarding your blue rocket launcher card for its grappling hook ability, try crossing that gap by rocket jumping and saving your grappling hook for a bold shortcut opportunity later in the level. Cards are deliberately laid out in a natural path through each level, but the optimal route is rarely the obvious one.

If you were to watch a solid run of any Neon White stage, you’d be forgiven for thinking it seems overwhelming. But thanks to its straightforward controls, smart card placement, and drip feed of new weapons and concepts, it makes it easy to recognize and remember the tools at your disposal. If you really want to attack your friends leaderboard, however, you’ll want to use keyboard and mouse controls. Using a controller is great if you want to take your time to learn levels or find hidden collectibles, but there’s a pace to the game’s action that begs for more precise control when climbing the competitive ranks.

Playing on Switch or Steam Deck does offer gyroscope support, which works well and is a major step up from purely analog controls. It’s also way easier to climb the leaderboards on Switch, but I’d only recommend that version if it’s your only option. Its visuals are significantly muddier, though they are high contrast enough that the graphical muddiness won't affect your ability to play the game. The longer load times, however, have more of a pronounced effect on the pace of your experience and how quickly you can repeat attempts. When you’re restarting a level as much as you need to in Neon White, you want a Tony Hawk-style rapid restart option. It may only take a couple of seconds (as opposed to the near instantaneous PC restart), but it’s enough to get annoying when you’re biffing the first jump in a level over and over again.

No Caption Provided

Neon White is almost always played at a blistering pace, but things frequently come to a screeching halt whenever it’s time for characters to chat. This happens far more often than you might expect, with tons of story-related and optional conversations with your fellow “Neons.” These are presented in the style of a visual novel, with gift-giving and relationship meters straight out of something like Hades. Building your relationship with other characters sometimes leads to a unique sidequest level, but it more frequently involves tons of dialogue featuring humor that will be very hit-or-miss with most players. You can activate a fast forward feature if you’re just looking to get back into the action as soon as possible, but it still disrupts the flow of the level-to-level gameplay.

Neon White gets its hooks in deep and fast. I knew within 10 minutes that I loved it, but I appreciated and enjoyed it more as I spent more time with it. My first playthrough was a blast as I discovered new weapons, explored levels, and experimented with shortcuts. But the “real game” felt like it started after I saw the credits. That’s when I started going back to each level, playing them over and over until I achieved the Ace rank, and then played them more just to shave hundredths of a second off so I could climb my friends leaderboard. It feels amazing to see “New Best!” on your time after dozens of attempts, and failing never gets frustrating considering how short the levels are and how quickly you can restart them. Whether you’re looking to best your own runs, compete with your friends, or attempt to make a splash on the global leaderboard, Neon White presents a welcoming on-ramp to the world of speedrunning, offers compelling challenges to overcome for those that want to pick up the pace, and delivers a satisfying gameplay loop regardless of the speed you want to tackle it at.

57 Comments

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guip1408

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A giant bomb review? What year is this?

Thanks, Dan <3

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IndeedCodyBrown

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neato a review on giant bomb dot com

the game looks great

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mynameisfatmike

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Holy smokes, a written reiew! Thanks Dan

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MoonLizards

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Great review Dan! Can you also talk about how this game plays on the Steam Deck, saving it for my Q3 order but wondering if it will be worth the wait?

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lordtrapula

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holy crap, a GB written review?!

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SkinnerSweet

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Wow, great review! What's next a re-review of Death Stranding?

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ghost_cat

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This site is suddenly full of surprises now aye?

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maian1

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Words? On Giant Bomb? It's more likely than you think.

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PrincipalCobain

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That... I never want to read that first paragraph ever again. Glad you enjoy the game though.

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domineeto

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GAME OF THE WEEK

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cristianarg

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fuck yeah a giant bomb review <3

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kingnarwhal

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Yes! A review!

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nthnmllr

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Edited By nthnmllr

This game owns. I made a couple of friends buy it and added people from a discord server as my friend on steam just to have a concentrated bunch of people to race rather than getting like 2000th place on a level it feels better to be 1st or 3rd or whatever.

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Googly

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A review? On giant bomb dot com?!

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csl316

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I'll just say this again:

Written reviews are great for a certain portion of the audience. I am that portion of the audience. They have a place and I'm glad to see one here again.

And man, I gotta play this game but I can probably wait for a PS5/Xbox release.

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Kyary

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A written review! What a nice surprise!

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maian1

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@csl316 said:

I'll just say this again:

Written reviews are great for a certain portion of the audience. I am that portion of the audience. They have a place and I'm glad to see one here again.

And man, I gotta play this game but I can probably wait for a PS5/Xbox release.

I think they also make more sense for a relatively small game like this compared to big-budget games, since they're more likely to have an impact.

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Ben_H

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I am glad to see written reviews back. Thanks Dan!

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tyxja

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Great written review Dan!!

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BearPawB

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Never thought I would see a review on this site again!

Good work Dan!

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BobaTrainwreck

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Reviews are back on GiantBomb.com?? WHAT IN THE FUCK IS GOING ON

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FunkyHugo

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Awesome.

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ALLTheDinos

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Hell yeah it’s a written review! Happy to see these back on the site!

I think the relentless positivity about this game is going to make me pull the trigger on it sooner rather than later. The chatty parts sound like a bit of a drag but it looks highly addictive.

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Pudge

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Thank you for writing a review Dan.

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Tblockkiller

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A review on GB…..omg

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Shaanyboi

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Written reviews? On this website?!

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Kyle52

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Really enjoyed seeing a written review again. This is not a game for me, but I wanted to give Dan props for an excellent job writing this. He should think about writing for “big peanut “ on their amazing peanut and shells tech in his spare time.

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frogdotbin

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Picked up the game based on this review. Thanks Dan!

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videospacegames

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I love a well written review, and yeah, the game has its hooks in me pretty deep too, but only in short bursts. I agree with what Gerstmann said, that it could use a countdown timer to start it. But it's still quite excellent without it.

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Deadstar

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Written review? Awesome!

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AV_Gamer

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Written reviews are back? Great!

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Breakfastsoup

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I had zero interest in this game. Till I heard people invoking the trials name.

I didn't fully understand the comparison....

Untill now! I just wish I had people on my friends like who play.

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Ravelle

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What are these white scribblings?!

Call me old fasioned but I still love written reviews

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razorblade79

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What is this, videogames.com?!

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darclk

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Yesssss Dan, stretch those writing muscles again!

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Ryan3370

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I guess it's easy to forget that Dan has written like 1000 reviews. This was great.

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geirr

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A WRITTEN REVIEW APPEARS!!
<3

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csl316

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I like how Dan equates hardcore speedrunning with Astro's Playroom.

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poyp

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Now do a video review.

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Ryan3370

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@pmd006: that's basically what the quick look is

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bigevil1987

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Reviews AND Quick Looks? On GB? Love it.

I’m loving Neon White, and playing on my PC with a controller on my couch has been really fun. A couple of times I’ve thought about breaking out the lapdog and playing with a mouse but it feels so smooth with a controller and I’m not chasing times beyond the ace rank so it’s fine. The previews and trailers made it seem fun, and I dig the early 2000’s anime vibe, but I was not expecting to enjoy it as much as I have been.

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lethalki11ler

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Loving the stream (ha!) of content, keep it coming!

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suavewombat

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Hell yeah, Dan! This game is so good.

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Colonel_Pockets

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Fine, I'll play this. I'm actually playing Donut County right now, so I want to support this dev too.

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SlapGhost

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A written review?! Hell yeah.

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XenturiK

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Super refreshing read, love it Ryckert! I'm 20+ hours deep on my first playthrough with Neon White. I'm not leaving a level until I get the Ace Rank and that Gift. And... hit or miss humor aside, I really appreciate the Visual Novel dialogue stuff, I personally need that break from the action. IMO I think it actually positively effects the pace of the game as a whole by giving you some time to breath. Overall, it's a deceptively robust experience

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CRGaming61

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Great review and its written??? LOVE IT !! Damn it Rykert i love you.

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Undeadpool

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I have missed Dan's "clever man-of-the-people" reviews SO MUCH.