The Elder Scrolls VI just needs to make its connections to Skyrim clear. People around the world need to understand that this is a follow-up to Skyrim and I think it will just sell a zillion copies regardless of quality or bugginess.
Starfield doesn't quite have that advantage. It has "from the developers of Fallout and Skyrim" going for it, but it's still a new IP and they still have to work hard to make sure people know that this game has the Fallout and Skyrim pedigree.
In order to be good, though, I think they need to do several things. Primarily, they need to work reasonably well out of the gate. Jank isn't my primary concern, if you're expecting these games to be less janky out of the gate then I'm sorry. Bethesda's trademark systems and interactions and so on and so forth are naturally going to be janky. But they need to be functional and far less buggy right out of the gate. They need to run at a stable framerate, their physics can't be tied to framerate any more, there needs to be no fear of corrupted saves, there needs to be no fear of random crashes, I need to be able to fire the game up and play it for five hours in a row without ever fearing loss of progress.
Beyond that, I think the games themselves need to be more involved than Skyrim or Fallout 4. For as much as I loved Skyrim, its quest design still relies on "pick up a bunch of quests, go to the objective markers, kill guy or push button to activate cutscene, finish quest, continue". That's not going to compare favorably to Breath of the Wild or Elden Ring at all. Speaking of, its combat needs to be more interesting this time around. I don't know exactly how, but maybe they could work with stances, parries, dodges, make enemy AI work better, make magic more interesting, rework the sneaky archer archetype such that it's not so overpowered, something needs to make this combat more involved. If you're OK with just swinging a sword haphazardly at everything in the room for another Elder Scrolls game, fine, but I don't think most people are going to be. Not after some of the highlight open world games of the past decade. Skyrim has a lot of options for approaching any given situation but a handful of them are extremely viable and the rest fall far behind in usefulness.
The writing needs to be at least on Skyrim's level. Not that Skyrim has a high bar to pass, but Fallout 4's writing is mostly abysmal. Its characters just constantly spout bullshit that I couldn't care less about and I never found myself interested in anyone or anything in that world. Skyrim was a different story - it wasn't great but at least it didn't feel incredibly lazy or stupid. Just way too player-centric, and it rarely took into account your past actions. It always treated the player character like a stereotypical fantasy hero no matter where he or she went, like they were obviously the most important person in the room no matter what.
This post is very TESVI specific because I honestly don't know enough about Starfield to make a call. What do you do in this game? Fly a spaceship? Do you shoot guns at things? Is this more Mass Effect or more Elite Dangerous? I'm mostly sure it's going to be Fallout in space! but I'm not a hundred percent sure. If it is going to be Fallout in space, then mostly it needs better writing. More interesting characters, more and better sidequests, and so on.
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